//Nex-AC by Nexius v1.9.20 (0.3.7-R2) #if defined _nex_ac_included #endinput #endif #define _nex_ac_included #include #if !defined GetConsoleVarAsInt #error Please download SA-MP 0.3.7 R2 server package! #endif #if !defined FILTERSCRIPT #include //Localization #define NEX_AC_VERSION "1.9.20" #define AC_SERVER_VERSION "0.3.7-R2" #define AC_CONFIG_FILE "nex-ac_settings.cfg" #define AC_MAX_CLASSES 320 #define AC_DEFAULT_COLOR -1 #if !defined AC_USE_VENDING_MACHINES #define AC_USE_VENDING_MACHINES true #endif #if !defined AC_USE_TUNING_GARAGES #define AC_USE_TUNING_GARAGES true #endif #if !defined AC_USE_AMMUNATIONS #define AC_USE_AMMUNATIONS true #endif #if !defined AC_USE_RESTAURANTS #define AC_USE_RESTAURANTS true #endif #if !defined AC_USE_PAYNSPRAY #define AC_USE_PAYNSPRAY true #endif #if !defined AC_USE_CASINOS #define AC_USE_CASINOS true #endif #if !defined AC_USE_QUERY #define AC_USE_QUERY true #endif #if !defined AC_MAX_CONNECTS_FROM_IP #define AC_MAX_CONNECTS_FROM_IP 15 #endif #if !defined AC_MAX_RCON_LOGIN_ATTEMPT #define AC_MAX_RCON_LOGIN_ATTEMPT 1 #endif #if !defined AC_MAX_MSGS_REC_DIFF #define AC_MAX_MSGS_REC_DIFF 799 #endif #if !defined AC_MAX_PING #define AC_MAX_PING 500 #endif #if !defined AC_MIN_TIME_RECONNECT #define AC_MIN_TIME_RECONNECT 12 //In seconds #endif #if !defined AC_MAX_NOP_WARNINGS #define AC_MAX_NOP_WARNINGS 3 #endif #if !defined AC_MAX_PING_WARNINGS #define AC_MAX_PING_WARNINGS 2 #endif #if !defined AC_MAX_AIR_WARNINGS #define AC_MAX_AIR_WARNINGS 3 #endif #if !defined AC_MAX_AIR_VEH_WARNINGS #define AC_MAX_AIR_VEH_WARNINGS 3 #endif #if !defined AC_MAX_FLYHACK_VEH_WARNINGS #define AC_MAX_FLYHACK_VEH_WARNINGS 3 #endif #if !defined AC_MAX_FLYHACK_B_WARNINGS #define AC_MAX_FLYHACK_B_WARNINGS 5 #endif #if !defined AC_MAX_CARSHOT_WARNINGS #define AC_MAX_CARSHOT_WARNINGS 3 #endif #if !defined AC_MAX_PRO_AIM_WARNINGS #define AC_MAX_PRO_AIM_WARNINGS 2 #endif #if !defined AC_MAX_AFK_GHOST_WARNINGS #define AC_MAX_AFK_GHOST_WARNINGS 2 #endif #if !defined AC_MAX_RAPID_FIRE_WARNINGS #define AC_MAX_RAPID_FIRE_WARNINGS 3 #endif #if !defined AC_MAX_GODMODE_WARNINGS #define AC_MAX_GODMODE_WARNINGS 2 #endif #if !defined AC_MAX_GODMODE_VEH_WARNINGS #define AC_MAX_GODMODE_VEH_WARNINGS 2 #endif #if !defined AC_MAX_SILENT_AIM_WARNINGS #define AC_MAX_SILENT_AIM_WARNINGS 2 #endif #if !defined AC_MAX_FLYHACK_WARNINGS #define AC_MAX_FLYHACK_WARNINGS 2 #endif #define ac_fpublic%0(%1) forward %0(%1); public %0(%1) #define ac_abs(%1) (((%1) < 0) ? (-(%1)) : ((%1))) static bool:ac_ACAllow[] = { true, //0 Anti-AirBreak (onfoot) true, //1 Anti-AirBreak (in vehicle) true, //2 Anti-teleport hack (onfoot) true, //3 Anti-teleport hack (in vehicle) true, //4 Anti-teleport hack (into/between vehicles) true, //5 Anti-teleport hack (vehicle to player) true, //6 Anti-teleport hack (pickups) true, //7 Anti-FlyHack (onfoot) true, //8 Anti-FlyHack (in vehicle) true, //9 Anti-SpeedHack (onfoot) true, //10 Anti-SpeedHack (in vehicle) true, //11 Anti-Health hack (in vehicle) true, //12 Anti-Health hack (onfoot) true, //13 Anti-Armour hack true, //14 Anti-Money hack true, //15 Anti-Weapon hack true, //16 Anti-Ammo hack (add) true, //17 Anti-Ammo hack (infinite) true, //18 Anti-Special actions hack true, //19 Anti-GodMode from bullets (onfoot) true, //20 Anti-GodMode from bullets (in vehicle) true, //21 Anti-Invisible hack true, //22 Anti-lagcomp-spoof true, //23 Anti-Tuning hack false, //24 Anti-Parkour mod true, //25 Anti-Quick turn true, //26 Anti-Rapid fire true, //27 Anti-FakeSpawn true, //28 Anti-FakeKill true, //29 Anti-Pro Aim true, //30 Anti-CJ run true, //31 Anti-CarShot true, //32 Anti-CarJack false, //33 Anti-UnFreeze true, //34 Anti-AFK Ghost true, //35 Anti-Full Aiming false, //36 Anti-Fake NPC true, //37 Anti-Reconnect true, //38 Anti-High ping true, //39 Anti-Dialog hack true, //40 Protection from the sandbox true, //41 Protection against an invalid version true, //42 Anti-Rcon hack true, //43 Anti-Tuning crasher true, //44 Anti-Invalid seat crasher true, //45 Anti-Dialog crasher true, //46 Anti-Attached object crasher true, //47 Anti-Weapon Crasher true, //48 Flood protection connects to one slot true, //49 Anti-flood callback functions true, //50 Anti-flood change seat true, //51 Anti-Ddos true //52 Anti-NOP's }; static const ac_Mtfc[][] = { {230, 5}, //0 OnDialogResponse {800, 2}, //1 OnEnterExitModShop {250, 3}, //2 OnPlayerClickMap {450, 3}, //3 OnPlayerClickPlayer {150, 5}, //4 OnPlayerClickTextDraw {400, 3}, //5 OnPlayerCommandText {150, 3}, //6 OnPlayerEnterVehicle {150, 3}, //7 OnPlayerExitVehicle {800, 8}, //8 OnPlayerPickUpPickup {150, 8}, //9 OnPlayerRequestClass {250, 5}, //10 OnPlayerSelectedMenuRow {600, 3}, //11 OnPlayerStateChange {530, 2}, //12 OnVehicleMod {530, 2}, //13 OnVehiclePaintjob {530, 2}, //14 OnVehicleRespray {300, 1}, //15 OnVehicleDeath {450, 2}, //16 OnPlayerText {500, 5}, //17 OnPlayerEnterCheckpoint {500, 5}, //18 OnPlayerLeaveCheckpoint {150, 3}, //19 OnPlayerRequestSpawn {250, 5}, //20 OnPlayerExitedMenu {500, 5}, //21 OnPlayerEnterRaceCheckpoint {500, 5}, //22 OnPlayerLeaveRaceCheckpoint {150, 5}, //23 OnPlayerClickPlayerTextDraw {51, 9}, //24 OnVehicleDamageStatusUpdate {150, 5}, //25 OnVehicleSirenStateChange {150, 5}, //26 OnPlayerSelectObject {150, 5} //27 Cross-public }, ac_wSlot[] = { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10, 10, 8, 8, 8, -1, -1, -1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11 }, ac_wModel[] = { 0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, 0, 0, 0, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371 }, ac_vType[] = { 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 3, 0, 0, 2, 0, 0, 0, 0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 3 }, ac_cPrice[] = { 400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400, 500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 0, 770, 680, 0, 370, 170, 120, 790, 150, 500, 690, 190, 390, 0, 0, 1000, 500, 500, 510, 710, 670, 530, 810, 620, 0, 0, 130, 210, 230, 520, 430, 620, 720, 530, 180, 0, 0, 830, 850, 750, 250, 200, 550, 450, 0, 0, 1100, 1030, 980, 1560, 1620, 1200, 1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750, 350, 0, 0, 1000, 620, 1140, 0, 940, 0, 0, 3250, 1610, 1540, 780, 0, 780, 1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 0, 0, 780, 860, 0, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 0, 580, 470, 870, 980, 0, 150, 0, 100, 490, 600, 890, 1000, 1090, 840, 910, 1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950, 850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130, 2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100 }, ac_MaxPassengers[] = { 0x10331113, 0x11311131, 0x11331313, 0x10133301, 0x1311F110, 0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100, 0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100, 0x11111110, 0x11100031, 0x11130221, 0x33113311, 0x11111101, 0x33101133, 0x101001F0, 0x03133111, 0xFF11113F, 0x13330111, 0xFF131111, 0x0000FF3F }, ac_vMods[] = { 0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0282278A, 0x00000000, 0x00FFFE00, 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0x00FFFE00, 0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8, 0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00, 0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000, 0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00, 0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000 }, #if AC_USE_AMMUNATIONS ac_AmmuNationInfo[][] = { {200, 30}, {600, 30}, {1200, 10}, {600, 15}, {800, 12}, {1000, 10}, {500, 60}, {2000, 90}, {3500, 120}, {4500, 90}, {300, 60} }, Float:ac_AmmuNations[][] = { {296.5541, -38.5138, 1001.5156}, {295.7008, -80.8109, 1001.5156}, {290.1963, -109.7721, 1001.5156}, {312.2592, -166.1385, 999.601} }, #endif #if AC_USE_RESTAURANTS Float:ac_Restaurants[][] = { {374.0, -119.641, 1001.4922}, {368.789, -6.857, 1001.8516}, {375.566, -68.222, 1001.5151} }, #endif #if AC_USE_PAYNSPRAY Float:ac_PayNSpray[][] = { {2064.2842, -1831.4736, 13.5469}, {-2425.7822, 1022.1392, 50.3977}, {-1420.5195, 2584.2305, 55.8433}, {487.6401, -1739.9479, 11.1385}, {1024.8651, -1024.087, 32.1016}, {-1904.7019, 284.5968, 41.0469}, {1975.2384, 2162.5088, 11.0703}, {2393.4456, 1491.5537, 10.5616}, {720.0854, -457.8807, 16.3359}, {-99.9417, 1117.9048, 19.7417} }, #endif #if AC_USE_VENDING_MACHINES Float:ac_vMachines[][] = { {-862.82, 1536.6, 21.98}, {2271.72, -76.46, 25.96}, {1277.83, 372.51, 18.95}, {662.42, -552.16, 15.71}, {201.01, -107.61, 0.89}, {-253.74, 2597.95, 62.24}, {-253.74, 2599.75, 62.24}, {-76.03, 1227.99, 19.12}, {-14.7, 1175.35, 18.95}, {-1455.11, 2591.66, 55.23}, {2352.17, -1357.15, 23.77}, {2325.97, -1645.13, 14.21}, {2139.51, -1161.48, 23.35}, {2153.23, -1016.14, 62.23}, {1928.73, -1772.44, 12.94}, {1154.72, -1460.89, 15.15}, {2480.85, -1959.27, 12.96}, {2060.11, -1897.64, 12.92}, {1729.78, -1943.04, 12.94}, {1634.1, -2237.53, 12.89}, {1789.21, -1369.26, 15.16}, {-2229.18, 286.41, 34.7}, {2319.99, 2532.85, 10.21}, {2845.72, 1295.04, 10.78}, {2503.14, 1243.69, 10.21}, {2647.69, 1129.66, 10.21}, {-2420.21, 984.57, 44.29}, {-2420.17, 985.94, 44.29}, {2085.77, 2071.35, 10.45}, {1398.84, 2222.6, 10.42}, {1659.46, 1722.85, 10.21}, {1520.14, 1055.26, 10.0}, {-1980.78, 142.66, 27.07}, {-2118.96, -423.64, 34.72}, {-2118.61, -422.41, 34.72}, {-2097.27, -398.33, 34.72}, {-2092.08, -490.05, 34.72}, {-2063.27, -490.05, 34.72}, {-2005.64, -490.05, 34.72}, {-2034.46, -490.05, 34.72}, {-2068.56, -398.33, 34.72}, {-2039.85, -398.33, 34.72}, {-2011.14, -398.33, 34.72}, {-1350.11, 492.28, 10.58}, {-1350.11, 493.85, 10.58}, {2222.36, 1602.64, 1000.06}, {2222.2, 1606.77, 1000.05}, {2155.9, 1606.77, 1000.05}, {2155.84, 1607.87, 1000.06}, {2209.9, 1607.19, 1000.05}, {2202.45, 1617.0, 1000.06}, {2209.24, 1621.21, 1000.06}, {2576.7, -1284.43, 1061.09}, {330.67, 178.5, 1020.07}, {331.92, 178.5, 1020.07}, {350.9, 206.08, 1008.47}, {361.56, 158.61, 1008.47}, {371.59, 178.45, 1020.07}, {374.89, 188.97, 1008.47}, {-19.03, -57.83, 1003.63}, {-36.14, -57.87, 1003.63}, {316.87, -140.35, 998.58}, {2225.2, -1153.42, 1025.9}, {-15.1, -140.22, 1003.63}, {-16.53, -140.29, 1003.63}, {-35.72, -140.22, 1003.63}, {373.82, -178.14, 1000.73}, {379.03, -178.88, 1000.73}, {495.96, -24.32, 1000.73}, {500.56, -1.36, 1000.73}, {501.82, -1.42, 1000.73}, {-33.87, -186.76, 1003.63}, {-32.44, -186.69, 1003.63}, {-16.11, -91.64, 1003.63}, {-17.54, -91.71, 1003.63} }, #endif #if AC_USE_CASINOS Float:ac_Casinos[][] = { {2241.2878, 1617.1624, 1006.1797, 2.0}, {2240.9736, 1604.6592, 1006.1797, 6.0}, {2242.5427, 1592.8726, 1006.1836, 6.0}, {2230.2124, 1592.1426, 1006.1832, 6.0}, {2230.4717, 1604.484, 1006.186, 6.0}, {2230.3298, 1616.9272, 1006.1799, 3.0}, {2251.9407, 1586.1736, 1006.186, 1.0}, {2218.6785, 1587.3448, 1006.1749, 1.0}, {2219.2773, 1591.7467, 1006.1867, 1.0}, {2218.5408, 1589.3229, 1006.184, 1.0}, {2218.6477, 1593.6279, 1006.1797, 1.0}, {2221.926, 1603.8285, 1006.1797, 1.0}, {2218.5095, 1603.8385, 1006.1797, 1.0}, {2219.9597, 1603.9216, 1006.1797, 1.0}, {2216.3054, 1603.7996, 1006.1819, 1.0}, {2218.731, 1619.8046, 1006.1794, 1.0}, {2218.9407, 1617.8413, 1006.1821, 1.0}, {2218.668, 1615.4681, 1006.1797, 1.0}, {2218.6418, 1613.2629, 1006.1797, 1.0}, {2252.4272, 1589.8412, 1006.1797, 5.0}, {2252.4229, 1596.6169, 1006.1797, 5.0}, {2255.1565, 1608.8784, 1006.186, 1.0}, {2254.8496, 1610.8605, 1006.1797, 1.0}, {2255.2917, 1612.9167, 1006.1797, 1.0}, {2255.033, 1614.8892, 1006.1797, 1.0}, {2255.1213, 1616.8284, 1006.1797, 1.0}, {2255.2161, 1618.8005, 1006.1797, 1.0}, {2268.5281, 1606.4894, 1006.1797, 1.0}, {2270.4922, 1606.8539, 1006.1797, 1.0}, {2272.5693, 1606.4473, 1006.1797, 1.0}, {2274.5391, 1607.0122, 1006.1797, 1.0}, {2271.8447, 1586.1633, 1006.1797, 1.0}, {2261.4844, 1586.1724, 1006.1797, 1.0}, {2257.4507, 1589.6555, 1006.1797, 5.0}, {2267.8994, 1589.8672, 1006.1797, 5.0}, {2262.8486, 1590.026, 1006.1797, 5.0}, {2272.6458, 1589.7704, 1006.1797, 5.0}, {2272.6533, 1596.5682, 1006.1797, 5.0}, {2270.4895, 1596.4606, 1006.1797, 5.0}, {2265.4441, 1596.4299, 1006.1797, 5.0}, {2260.0308, 1596.7987, 1006.1797, 5.0}, {2254.9907, 1596.241, 1006.1797, 5.0}, {1956.9524, 988.2533, 992.4688, 2.0}, {1961.6155, 993.0375, 992.4688, 2.0}, {1963.7998, 998.4406, 992.4745, 2.0}, {1936.2885, 987.1995, 992.4745, 2.0}, {1944.9768, 986.3937, 992.4688, 2.0}, {1940.7397, 990.9521, 992.4609, 2.0}, {1940.0966, 1005.8996, 992.4688, 6.0}, {1938.8785, 1014.1768, 992.4688, 6.0}, {1938.8811, 1021.4434, 992.4688, 6.0}, {1966.5975, 1006.6469, 992.4745, 6.0}, {1966.5979, 1014.1024, 992.4688, 6.0}, {1939.8351, 1029.912, 992.4688, 6.0}, {1956.854, 1047.3718, 992.4688, 6.0}, {1961.356, 1042.8112, 992.4688, 6.0}, {1963.811, 1037.1263, 992.4745, 6.0}, {1961.733, 1025.8929, 992.4688, 10.0}, {1961.708, 1010.3194, 992.4688, 10.0}, {1966.5989, 1029.7954, 992.4745, 6.0}, {1961.4139, 1017.8281, 992.4688, 10.0}, {1966.5985, 1021.7686, 992.4688, 6.0}, {1128.7106, -1.9779, 1000.6797, 1.0}, {1125.2388, 1.61, 1000.6797, 1.0}, {1125.1249, -5.0489, 1000.6797, 1.0}, {1127.4139, 3.0199, 1000.6797, 1.0}, {1135.0634, -3.8695, 1000.6797, 1.0}, {1135.0861, 0.6107, 1000.6797, 1.0}, {1132.8943, -1.7139, 1000.6797, 1.0}, {1125.3727, 3.0315, 1000.6797, 1.0}, {1119.0272, -1.4916, 1000.6924, 1.0} }, #endif ac_pAmmo[] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 0, 0, 0, 30, 10, 10, 15, 10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3, 100, 100, 5, 1, 500, 200, 32, 1, 1, 1 }; enum acInfo { Float:acPosX, Float:acPosY, Float:acPosZ, Float:acDropJpX, Float:acDropJpY, Float:acDropJpZ, Float:acSetPosX, Float:acSetPosY, Float:acSetPosZ, Float:acSetVehHealth, Float:acSpeed, acHealth, acArmour, acMoney, acClassid, acLastShot, acLastWeapon, acEnterVehTime, acEnterVeh, acVeh, acSeat, acDialog, acNextDialog, acAnim, acReload, acDmgRes, acSpecAct, acNextSpecAct, acLastSpecAct, acLastPickup, acShotTime, acSpawnTime, acLastUpdate, acSpawnWeapon1, acSpawnWeapon2, acSpawnWeapon3, acSpawnAmmo1, acSpawnAmmo2, acSpawnAmmo3, acSpawnRes, acTimerID, acKicked, acIp[16], acSet[15], acGtc[18], acWeapon[13], acAmmo[13], acSetWeapon[13], acGiveAmmo[13], acGtcSetWeapon[13], acGtcGiveAmmo[13], acNOPCount[11], acCheatCount[16], acCall[sizeof ac_Mtfc], acFloodCount[sizeof ac_Mtfc], bool:acACAllow[sizeof ac_ACAllow], bool:acStuntBonus, bool:acModShop, bool:acFreeze, bool:acOnline, bool:acLogged, bool:acDeathRes, bool:acVehDmgRes, bool:acDead, bool:acTpToZ, bool:acPicked, bool:acParachute, bool:acIntEnterExits, bool:acSpec } enum acVehInfo { Float:acVelX, Float:acVelY, Float:acVelZ, Float:acSpeedDiff, Float:acPosDiff, Float:acZAngle, Float:acHealth, acDriver, acInt, acPaintJob, bool:acSpawned } enum acPickInfo { Float:acPosX, Float:acPosY, Float:acPosZ, acType, acWeapon, bool:acIsStatic } enum acDPickInfo { Float:acPosX, Float:acPosY, Float:acPosZ, acType, acWeapon } static ac_sInfo[6], ac_Class[AC_MAX_CLASSES][3][2], ACInfo[MAX_PLAYERS][acInfo], ACVehInfo[MAX_VEHICLES][acVehInfo], ACPickInfo[MAX_PICKUPS][acPickInfo], ACDPickInfo[MAX_PICKUPS][acDPickInfo], bool:ac_IntEnterExits = true, bool:ac_StuntBonus = true, bool:ac_VehFriendlyFire, bool:ac_LagCompMode, #if !AC_USE_QUERY bool:ac_QueryEnable, #endif bool:ac_RconEnable, bool:ac_PedAnims; ac_fpublic ac_AddStaticVehicle(vehicleid) { ACVehInfo[vehicleid][acInt] = 0; ACVehInfo[vehicleid][acPaintJob] = 3; ACVehInfo[vehicleid][acSpawned] = true; ACVehInfo[vehicleid][acHealth] = 1000.0; ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acPosDiff] = ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acVelZ] = 0.0; ACVehInfo[vehicleid][acDriver] = 65535; return 1; } ac_fpublic ac_CreateVehicle(vehicleid, ac_vehicletype) { ACVehInfo[vehicleid][acInt] = 0; ACVehInfo[vehicleid][acPaintJob] = 3; ACVehInfo[vehicleid][acHealth] = 1000.0; ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acPosDiff] = ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acVelZ] = 0.0; if(!(569 <= ac_vehicletype <= 570)) ACVehInfo[vehicleid][acSpawned] = true; ACVehInfo[vehicleid][acDriver] = 65535; return 1; } ac_fpublic ac_AddPlayerClass(ac_classid, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo) { if(ac_classid < AC_MAX_CLASSES) { ac_Class[ac_classid][0][0] = ac_weapon1; ac_Class[ac_classid][0][1] = ac_weapon1_ammo; ac_Class[ac_classid][1][0] = ac_weapon2; ac_Class[ac_classid][1][1] = ac_weapon2_ammo; ac_Class[ac_classid][2][0] = ac_weapon3; ac_Class[ac_classid][2][1] = ac_weapon3_ammo; } #undef AC_MAX_CLASSES return 1; } ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo) { if(SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo) == 0) return 0; ACInfo[playerid][acSpawnWeapon1] = ac_weapon1; ACInfo[playerid][acSpawnAmmo1] = ac_weapon1_ammo; ACInfo[playerid][acSpawnWeapon2] = ac_weapon2; ACInfo[playerid][acSpawnAmmo2] = ac_weapon2_ammo; ACInfo[playerid][acSpawnWeapon3] = ac_weapon3; ACInfo[playerid][acSpawnAmmo3] = ac_weapon3_ammo; return 1; } ac_fpublic ac_AddStaticPickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z) { ACPickInfo[pickupid][acWeapon] = 0; switch(ac_type) { case 2, 3, 15, 22: { switch(ac_model) { case 370: ACPickInfo[pickupid][acType] = 2; case 1240: ACPickInfo[pickupid][acType] = 3; case 1242: ACPickInfo[pickupid][acType] = 4; case 321..369, 371, 372: { for(new ac_i = 46; ac_i > -1; --ac_i) { if(ac_wModel[ac_i] == ac_model) { ACPickInfo[pickupid][acType] = 1; ACPickInfo[pickupid][acWeapon] = ac_i; break; } } } } } } ACPickInfo[pickupid][acIsStatic] = true; ACPickInfo[pickupid][acPosX] = ac_X; ACPickInfo[pickupid][acPosY] = ac_Y; ACPickInfo[pickupid][acPosZ] = ac_Z; return 1; } ac_fpublic ac_CreatePickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z) { ACPickInfo[pickupid][acWeapon] = 0; switch(ac_type) { case 2, 3, 15, 22: { switch(ac_model) { case 370: ACPickInfo[pickupid][acType] = 2; case 1240: ACPickInfo[pickupid][acType] = 3; case 1242: ACPickInfo[pickupid][acType] = 4; case 321..369, 371, 372: { for(new ac_i = 46; ac_i > -1; --ac_i) { if(ac_wModel[ac_i] == ac_model) { ACPickInfo[pickupid][acType] = 1; ACPickInfo[pickupid][acWeapon] = ac_i; break; } } } } } } ACPickInfo[pickupid][acIsStatic] = false; ACPickInfo[pickupid][acPosX] = ac_X; ACPickInfo[pickupid][acPosY] = ac_Y; ACPickInfo[pickupid][acPosZ] = ac_Z; return 1; } ac_fpublic ac_CreateDynamicPickup(pickupid, ac_modelid, ac_type, Float:ac_x, Float:ac_y, Float:ac_z) { if(pickupid < MAX_PICKUPS) { switch(ac_type) { case 2, 3, 15, 22: { switch(ac_modelid) { case 370: ACDPickInfo[pickupid][acType] = 2; case 1240: ACDPickInfo[pickupid][acType] = 3; case 1242: ACDPickInfo[pickupid][acType] = 4; case 321..369, 371, 372: { for(new ac_i = 46; ac_i > -1; --ac_i) { if(ac_wModel[ac_i] == ac_modelid) { ACDPickInfo[pickupid][acType] = 1; ACDPickInfo[pickupid][acWeapon] = ac_i; break; } } } } } } ACDPickInfo[pickupid][acPosX] = ac_x; ACDPickInfo[pickupid][acPosY] = ac_y; ACDPickInfo[pickupid][acPosZ] = ac_z; } return 1; } ac_fpublic ac_DestroyVehicle(vehicleid) { if(DestroyVehicle(vehicleid) == 0) return 0; ACVehInfo[vehicleid][acSpawned] = false; return 1; } ac_fpublic ac_DestroyPickup(pickupid) { if(DestroyPickup(pickupid) == 0) return 0; ACPickInfo[pickupid][acType] = 0; return 1; } #if defined DestroyDynamicPickup #if defined STREAMER_ENABLE_TAGS ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP pickupid) #else ac_fpublic ac_DestroyDynamicPickup(pickupid) #endif { if(DestroyDynamicPickup(pickupid) == 0) return 0; if(_:pickupid < MAX_PICKUPS) ACDPickInfo[_:pickupid][acType] = 0; return 1; } #endif #if defined DestroyAllDynamicPickups ac_fpublic ac_DestroyAllDynamicPickups() { if(DestroyAllDynamicPickups() == 0) return 0; #if defined STREAMER_ENABLE_TAGS new STREAMER_TAG_PICKUP ac_i; #if defined Streamer_GetUpperBound if((_:ac_i = Streamer_GetUpperBound(1)) >= MAX_PICKUPS) ac_i = STREAMER_TAG_PICKUP (MAX_PICKUPS - 1); #else ac_i = STREAMER_TAG_PICKUP (MAX_PICKUPS - 1); #endif #else new ac_i; #if defined Streamer_GetUpperBound if((ac_i = Streamer_GetUpperBound(1)) >= MAX_PICKUPS) ac_i = MAX_PICKUPS - 1; #else ac_i = MAX_PICKUPS - 1; #endif #endif for(; _:ac_i > -1; --ac_i) ACDPickInfo[_:ac_i][acType] = 0; return 1; } #endif ac_fpublic ac_DisableInteriorEnterExits() { ac_IntEnterExits = false; return DisableInteriorEnterExits(); } ac_fpublic ac_UsePlayerPedAnims() { ac_PedAnims = true; return UsePlayerPedAnims(); } ac_fpublic ac_EnableVehicleFriendlyFire() { ac_VehFriendlyFire = true; return EnableVehicleFriendlyFire(); } ac_fpublic ac_EnableStuntBonusForAll(enable) { ac_StuntBonus = !!enable; #if defined foreach foreach(new ac_i : Player) #else for(new ac_i = GetPlayerPoolSize(); ac_i > -1; --ac_i) { if(IsPlayerConnected(ac_i)) #endif { ACInfo[ac_i][acStuntBonus] = ac_StuntBonus; } #if !defined foreach } #endif return EnableStuntBonusForAll(enable); } ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable) { if(EnableStuntBonusForPlayer(playerid, enable) == 0) return 0; ACInfo[playerid][acStuntBonus] = !!enable; return 1; } ac_fpublic ac_ShowPlayerDialog(playerid, dialogid) { ACInfo[playerid][acDialog] = dialogid; return 1; } ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid) { ACInfo[playerid][acNextDialog] = dialogid; return 1; } ac_fpublic ac_TogglePlayerControllable(playerid, toggle) { if(TogglePlayerControllable(playerid, toggle) == 0) return 0; ACInfo[playerid][acFreeze] = !!toggle; return 1; } ac_fpublic ac_TogglePlayerSpectating(playerid, toggle) { if(TogglePlayerSpectating(playerid, toggle) == 0) return 0; if(GetPlayerState(playerid) == 9) { if(toggle == 0) { ACInfo[playerid][acSpec] = false; ACInfo[playerid][acSet][7] = 1; ACInfo[playerid][acSpawnRes]++; ACInfo[playerid][acNOPCount][9] = 0; if(ACInfo[playerid][acSet][0] != -1) ACInfo[playerid][acSet][12] = ACInfo[playerid][acSet][0]; ACInfo[playerid][acGtc][13] = GetTickCount(); } } else if(toggle) { ACInfo[playerid][acSet][6] = 1; ACInfo[playerid][acNOPCount][8] = 0; ACInfo[playerid][acGtc][12] = GetTickCount(); } return 1; } ac_fpublic ac_SpawnPlayer(playerid) { if(SpawnPlayer(playerid) == 0) return 0; ACInfo[playerid][acSet][7] = 1; ACInfo[playerid][acSpawnRes]++; ACInfo[playerid][acSpawnTime] = ACInfo[playerid][acNOPCount][9] = 0; if(ACInfo[playerid][acSet][0] != -1) ACInfo[playerid][acSet][12] = ACInfo[playerid][acSet][0]; ACInfo[playerid][acGtc][13] = GetTickCount(); return 1; } ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health) { if(SetPlayerHealth(playerid, ac_health) == 0) return 0; if(ac_health < 0.0) ac_health = 0.0; ACInfo[playerid][acNOPCount][3] = 0; ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero); ACInfo[playerid][acGtc][3] = GetTickCount(); return 1; } ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour) { if(SetPlayerArmour(playerid, ac_armour) == 0) return 0; if(ac_armour < 0.0) ac_armour = 0.0; ACInfo[playerid][acNOPCount][5] = 0; ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero); ACInfo[playerid][acGtc][5] = GetTickCount(); return 1; } ac_fpublic ac_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo) { if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46) { ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0; if(16 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 43) { if(ACInfo[playerid][acAmmo][ac_wSlot[ac_weaponid]] || ac_ammo) { if(3 <= ac_wSlot[ac_weaponid] <= 5 || (ACInfo[playerid][acSetWeapon][ac_wSlot[ac_weaponid]] == -1 ? ACInfo[playerid][acWeapon][ac_wSlot[ac_weaponid]] : ACInfo[playerid][acSetWeapon][ac_wSlot[ac_weaponid]]) == ac_weaponid) { ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] = (ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] == -65535 ? ACInfo[playerid][acAmmo][ac_wSlot[ac_weaponid]] : ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]]) + ac_ammo; } else ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] = ac_ammo; if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] < -32768) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] = -32768; else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] > 32767) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] = 32767; ACInfo[playerid][acSetWeapon][ac_wSlot[ac_weaponid]] = ACInfo[playerid][acSet][3] = ac_weaponid; } } else { ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]] = -65535; ACInfo[playerid][acSetWeapon][ac_wSlot[ac_weaponid]] = ACInfo[playerid][acSet][3] = ac_weaponid; } GivePlayerWeapon(playerid, ac_weaponid, ac_ammo); ACInfo[playerid][acGtcGiveAmmo][ac_wSlot[ac_weaponid]] = ACInfo[playerid][acGtcSetWeapon][ac_wSlot[ac_weaponid]] = ACInfo[playerid][acGtc][2] = GetTickCount() + 900; } return 1; } ac_fpublic ac_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo) { if(ac_ammo < -32768) ac_ammo = -32768; else if(ac_ammo > 32767) ac_ammo = 32767; SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo); if(16 <= ac_weaponslot <= 43 && ACInfo[playerid][acWeapon][ac_wSlot[ac_weaponslot]] > 0) { ACInfo[playerid][acNOPCount][1] = 0; ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponslot]] = ac_ammo; ACInfo[playerid][acGtcGiveAmmo][ac_wSlot[ac_weaponslot]] = GetTickCount(); } return 1; } ac_fpublic ac_SetPlayerArmedWeapon(playerid, ac_weaponid) { if(SetPlayerArmedWeapon(playerid, ac_weaponid) == 0) return 0; if((0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46) && (ac_weaponid == ACInfo[playerid][acWeapon][ac_wSlot[ac_weaponid]] || ac_weaponid == ACInfo[playerid][acSetWeapon][ac_wSlot[ac_weaponid]]) && (ACInfo[playerid][acAmmo][ac_wSlot[ac_weaponid]] || ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_weaponid]])) { ACInfo[playerid][acNOPCount][0] = 0; ACInfo[playerid][acSet][3] = ac_weaponid; ACInfo[playerid][acGtc][2] = GetTickCount() + 900; } return 1; } ac_fpublic ac_ResetPlayerWeapons(playerid) { if(ResetPlayerWeapons(playerid) == 0) return 0; for(new ac_i = 12; ac_i > -1; --ac_i) { ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0; ACInfo[playerid][acSetWeapon][ac_i] = -1; ACInfo[playerid][acGiveAmmo][ac_i] = -65535; } ACInfo[playerid][acSet][3] = 0; ACInfo[playerid][acGtc][7] = GetTickCount(); return 1; } ac_fpublic ac_GivePlayerMoney(playerid, ac_money) { if(GivePlayerMoney(playerid, ac_money) == 0) return 0; ACInfo[playerid][acMoney] += ac_money; return 1; } ac_fpublic ac_ResetPlayerMoney(playerid) { if(ResetPlayerMoney(playerid) == 0) return 0; ACInfo[playerid][acMoney] = 0; return 1; } static stock bad_GetPlayerMoney(playerid) return GetPlayerMoney(playerid); ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney]; ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid) { if(SetPlayerSpecialAction(playerid, ac_actionid) == 0) return 0; if(ac_actionid == 2 || ac_actionid == 11 || ac_actionid == 68 || 5 <= ac_actionid <= 8 || ac_actionid == 13 && ACInfo[playerid][acSpecAct] == 11 || (ac_actionid == 10 || 20 <= ac_actionid <= 25) && ACInfo[playerid][acSpecAct] != 3 || ac_actionid == 0 && ACInfo[playerid][acSpecAct] != 1 && ACInfo[playerid][acSpecAct] != 3 && ACInfo[playerid][acSpecAct] != 10) { ACInfo[playerid][acNOPCount][6] = 0; if((ac_actionid == 68 || 10 <= ac_actionid <= 11 || 20 <= ac_actionid <= 25) && 5 <= ACInfo[playerid][acSpecAct] <= 8 || 20 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == 1) ACInfo[playerid][acNextSpecAct] = ac_actionid; else { if(ac_actionid == 13) ac_actionid = 0; else if(ac_actionid == 2) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct]; else ACInfo[playerid][acNextSpecAct] = -1; ACInfo[playerid][acSet][4] = ac_actionid; ACInfo[playerid][acGtc][6] = GetTickCount(); if(ACInfo[playerid][acSpecAct] == 11) ACInfo[playerid][acGtc][6] += 2500; } } return 1; } ac_fpublic ac_SetPlayerInterior(playerid, ac_interiorid) { if(SetPlayerInterior(playerid, ac_interiorid) == 0) return 0; if(ac_interiorid < 0) ac_interiorid %= 256; if(ac_interiorid != ACInfo[playerid][acSet][14]) { ACInfo[playerid][acNOPCount][2] = 0; if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][12] = ac_interiorid; else ACInfo[playerid][acSet][0] = ac_interiorid; ACInfo[playerid][acSet][14] = ac_interiorid; ACInfo[playerid][acGtc][0] = GetTickCount(); } return 1; } ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z) { if(SetPlayerPos(playerid, ac_x, ac_y, ac_z) == 0) return 0; ACInfo[playerid][acSet][8] = 1; ACInfo[playerid][acNOPCount][10] = 0; ACInfo[playerid][acSetPosX] = ac_x; ACInfo[playerid][acSetPosY] = ac_y; ACInfo[playerid][acSetPosZ] = ac_z; ACInfo[playerid][acGtc][11] = GetTickCount(); return 1; } ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z) { if(SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z) == 0) return 0; ACInfo[playerid][acSet][8] = 1; ACInfo[playerid][acTpToZ] = true; ACInfo[playerid][acNOPCount][10] = 0; ACInfo[playerid][acSetPosX] = ac_x; ACInfo[playerid][acSetPosY] = ac_y; ACInfo[playerid][acGtc][11] = GetTickCount(); return 1; } ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z) { if(SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z) == 0) return 0; ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z); ACInfo[playerid][acGtc][10] = GetTickCount(); return 1; } ac_fpublic ac_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid) { if(PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid) == 0) return 0; if(!(5 <= ACInfo[playerid][acSpecAct] <= 8) && !(20 <= ACInfo[playerid][acSpecAct] <= 23) && ac_IsVehicleSeatOccupied(ac_vehicleid, ac_seatid) == 0) { new ac_model = GetVehicleModel(ac_vehicleid) - 400; ACInfo[playerid][acNOPCount][7] = 0; ACInfo[playerid][acSet][9] = ac_vehicleid; if(ac_seatid > ac_MaxPassengers[ac_model >>> 3] >>> ((ac_model & 7) << 2) & 0xF) ACInfo[playerid][acSet][5] = -1; else ACInfo[playerid][acSet][5] = ac_seatid; ACInfo[playerid][acSet][11] = -1; ACInfo[playerid][acGtc][1] = GetTickCount(); } return 1; } ac_fpublic ac_RemovePlayerFromVehicle(playerid) { if(RemovePlayerFromVehicle(playerid) == 0) return 0; ACInfo[playerid][acSet][11] = 1; ACInfo[playerid][acGtc][8] = GetTickCount() + 3000; return 1; } ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z) { if(SetVehiclePos(vehicleid, ac_x, ac_y, ac_z) == 0) return 0; ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acVelZ] = 0.0; if(ACVehInfo[vehicleid][acDriver] != 65535) { ACInfo[ACVehInfo[vehicleid][acDriver]][acSet][8] = 1; ACInfo[ACVehInfo[vehicleid][acDriver]][acNOPCount][10] = 0; ACInfo[ACVehInfo[vehicleid][acDriver]][acSetPosX] = ac_x; ACInfo[ACVehInfo[vehicleid][acDriver]][acSetPosY] = ac_y; ACInfo[ACVehInfo[vehicleid][acDriver]][acSetPosZ] = ac_z; ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][11] = ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][9] = GetTickCount(); } return 1; } ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z) { if(SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z) == 0) return 0; if(ACVehInfo[vehicleid][acDriver] != 65535) { ACVehInfo[vehicleid][acVelX] = ac_X; ACVehInfo[vehicleid][acVelY] = ac_Y; ACVehInfo[vehicleid][acVelZ] = ac_Z; ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][9] = GetTickCount(); } return 1; } ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z) { if(SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z) == 0) return 0; if(ACVehInfo[vehicleid][acDriver] != 65535) { ACVehInfo[vehicleid][acVelX] = ac_X; ACVehInfo[vehicleid][acVelY] = ac_Y; ACVehInfo[vehicleid][acVelZ] = ac_Z; ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][9] = GetTickCount(); } return 1; } ac_fpublic ac_LinkVehicleToInterior(vehicleid, ac_interiorid) { if(LinkVehicleToInterior(vehicleid, ac_interiorid) == 0) return 0; if(ac_interiorid < 0) ac_interiorid %= 256; ACVehInfo[vehicleid][acInt] = ac_interiorid; return 1; } ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, ac_paintjobid) { if(ChangeVehiclePaintjob(vehicleid, ac_paintjobid) == 0) return 0; ACVehInfo[vehicleid][acPaintJob] = ac_paintjobid; return 1; } ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health) { if(SetVehicleHealth(vehicleid, ac_health) == 0) return 0; if(ACVehInfo[vehicleid][acDriver] != 65535) { ACInfo[ACVehInfo[vehicleid][acDriver]][acNOPCount][4] = 0; ACInfo[ACVehInfo[vehicleid][acDriver]][acSetVehHealth] = ac_health; ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][4] = GetTickCount(); } else ACVehInfo[vehicleid][acHealth] = ac_health; return 1; } ac_fpublic ac_RepairVehicle(vehicleid) { if(RepairVehicle(vehicleid) == 0) return 0; if(ACVehInfo[vehicleid][acDriver] != 65535) { ACInfo[ACVehInfo[vehicleid][acDriver]][acNOPCount][4] = 0; ACInfo[ACVehInfo[vehicleid][acDriver]][acSetVehHealth] = 1000.0; ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][4] = GetTickCount(); } else ACVehInfo[vehicleid][acHealth] = 1000.0; return 1; } ac_fpublic ac_SetVehicleToRespawn(vehicleid) { if(ACVehInfo[vehicleid][acDriver] != 65535) ACInfo[ACVehInfo[vehicleid][acDriver]][acGtc][9] = GetTickCount(); return SetVehicleToRespawn(vehicleid); } ac_fpublic ac_EnableAntiCheat(acid, enable) { if(!(0 <= acid < sizeof ac_ACAllow)) return 0; if(acid == 42) { if(enable) { if(ac_ACAllow[acid] == false) { #if !AC_USE_QUERY ac_QueryEnable = !!GetConsoleVarAsBool("query"); #endif ac_RconEnable = !!GetConsoleVarAsBool("rcon"); } #if !AC_USE_QUERY SendRconCommand("query 0"); #endif SendRconCommand("rcon 0"); } else { static ac_strtmp[9]; #if !AC_USE_QUERY format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable); SendRconCommand(ac_strtmp); #endif format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable); SendRconCommand(ac_strtmp); } } ac_ACAllow[acid] = !!enable; #if defined foreach foreach(new ac_i : Player) #else for(new ac_i = GetPlayerPoolSize(); ac_i > -1; --ac_i) { if(IsPlayerConnected(ac_i)) #endif { ACInfo[ac_i][acACAllow][acid] = ac_ACAllow[acid]; if(enable) { switch(acid) { case 7: ACInfo[ac_i][acCheatCount][15] = 0; case 8: ACInfo[ac_i][acCheatCount][3] = 0; case 15: ACInfo[ac_i][acCheatCount][10] = 0; case 17: ACInfo[ac_i][acCheatCount][7] = 0; case 19: ACInfo[ac_i][acCheatCount][9] = 0; case 20: ACInfo[ac_i][acCheatCount][11] = 0; case 23: ACInfo[ac_i][acCheatCount][12] = 0; case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0; case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0; case 31: ACInfo[ac_i][acCheatCount][4] = 0; case 34: ACInfo[ac_i][acCheatCount][5] = 0; case 38: ACInfo[ac_i][acCheatCount][0] = 0; } } } #if !defined foreach } #endif return 1; } ac_fpublic ac_EnableAntiCheatForPlayer(playerid, acid, enable) { if(!(0 <= acid < sizeof ac_ACAllow)) return 0; ACInfo[playerid][acACAllow][acid] = !!enable; if(enable) { switch(acid) { case 7: ACInfo[playerid][acCheatCount][15] = 0; case 8: ACInfo[playerid][acCheatCount][3] = 0; case 15: ACInfo[playerid][acCheatCount][10] = 0; case 17: ACInfo[playerid][acCheatCount][7] = 0; case 19: ACInfo[playerid][acCheatCount][9] = 0; case 20: ACInfo[playerid][acCheatCount][11] = 0; case 23: ACInfo[playerid][acCheatCount][12] = 0; case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0; case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0; case 31: ACInfo[playerid][acCheatCount][4] = 0; case 34: ACInfo[playerid][acCheatCount][5] = 0; case 38: ACInfo[playerid][acCheatCount][0] = 0; } } return 1; } ac_fpublic ac_IsAntiCheatEnabled(acid) { if(!(0 <= acid < sizeof ac_ACAllow)) return 0; return ac_ACAllow[acid]; } ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, acid) { if(!(0 <= acid < sizeof ac_ACAllow)) return 0; return ACInfo[playerid][acACAllow][acid]; } ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim]; ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog]; ac_fpublic ac_AntiCheatGetMoney(playerid) return ACInfo[playerid][acMoney]; ac_fpublic ac_AntiCheatGetClass(playerid) return ACInfo[playerid][acClassid]; ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh]; ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh]; ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon]; ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat]; ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct]; ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct]; ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot]; ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup]; ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acLastUpdate]; ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReload]; ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTime]; ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTime]; ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTime]; ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits]; ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus]; ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop]; ac_fpublic ac_AntiCheatIsFrozen(playerid) return ACInfo[playerid][acFreeze]; ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead]; ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline]; ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog]; #endif stock acc_AddStaticVehicle(ac_modelid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, Float:ac_z_angle, ac_color1, ac_color2) { new ac_vehicleid = AddStaticVehicle(ac_modelid, ac_spawn_x, ac_spawn_y, ac_spawn_z, ac_z_angle, ac_color1, ac_color2); if(ac_vehicleid != 65535) { #if defined FILTERSCRIPT CallRemoteFunction("ac_AddStaticVehicle", "i", ac_vehicleid); #else ac_AddStaticVehicle(ac_vehicleid); #endif } return ac_vehicleid; } #if defined _ALS_AddStaticVehicle #undef AddStaticVehicle #else #define _ALS_AddStaticVehicle #endif #define AddStaticVehicle acc_AddStaticVehicle stock acc_AddStaticVehicleEx(ac_modelid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, Float:ac_z_angle, ac_color1, ac_color2, ac_respawn_delay, ac_addsiren = 0) { new ac_vehicleid = AddStaticVehicleEx(ac_modelid, ac_spawn_x, ac_spawn_y, ac_spawn_z, ac_z_angle, ac_color1, ac_color2, ac_respawn_delay, ac_addsiren); if(ac_vehicleid != 65535) { #if defined FILTERSCRIPT CallRemoteFunction("ac_AddStaticVehicle", "i", ac_vehicleid); #else ac_AddStaticVehicle(ac_vehicleid); #endif } return ac_vehicleid; } #if defined _ALS_AddStaticVehicleEx #undef AddStaticVehicleEx #else #define _ALS_AddStaticVehicleEx #endif #define AddStaticVehicleEx acc_AddStaticVehicleEx stock acc_CreateVehicle(ac_vehicletype, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_color1, ac_color2, ac_respawn_delay, ac_addsiren = 0) { new ac_vehicleid = CreateVehicle(ac_vehicletype, ac_x, ac_y, ac_z, ac_rotation, ac_color1, ac_color2, ac_respawn_delay, ac_addsiren); if(ac_vehicleid != 65535) { #if defined FILTERSCRIPT CallRemoteFunction("ac_CreateVehicle", "ii", ac_vehicleid, ac_vehicletype); #else ac_CreateVehicle(ac_vehicleid, ac_vehicletype); #endif } return ac_vehicleid; } #if defined _ALS_CreateVehicle #undef CreateVehicle #else #define _ALS_CreateVehicle #endif #define CreateVehicle acc_CreateVehicle stock acc_AddPlayerClass(ac_modelid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, Float:ac_z_angle, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo) { new ac_classid = AddPlayerClass(ac_modelid, ac_spawn_x, ac_spawn_y, ac_spawn_z, ac_z_angle, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #if defined FILTERSCRIPT CallRemoteFunction("ac_AddPlayerClass", "iiiiiii", ac_classid, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #else ac_AddPlayerClass(ac_classid, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #endif return ac_classid; } #if defined _ALS_AddPlayerClass #undef AddPlayerClass #else #define _ALS_AddPlayerClass #endif #define AddPlayerClass acc_AddPlayerClass stock acc_AddPlayerClassEx(ac_teamid, ac_modelid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, Float:ac_z_angle, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo) { new ac_classid = AddPlayerClassEx(ac_teamid, ac_modelid, ac_spawn_x, ac_spawn_y, ac_spawn_z, ac_z_angle, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #if defined FILTERSCRIPT CallRemoteFunction("ac_AddPlayerClass", "iiiiiii", ac_classid, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #else ac_AddPlayerClass(ac_classid, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #endif return ac_classid; } #if defined _ALS_AddPlayerClassEx #undef AddPlayerClassEx #else #define _ALS_AddPlayerClassEx #endif #define AddPlayerClassEx acc_AddPlayerClassEx stock acc_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #else return ac_SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo); #endif } #if defined _ALS_SetSpawnInfo #undef SetSpawnInfo #else #define _ALS_SetSpawnInfo #endif #define SetSpawnInfo acc_SetSpawnInfo stock acc_AddStaticPickup(ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z, ac_virtualworld = 0) { new ac_pickupid = CreatePickup(ac_model, ac_type, ac_X, ac_Y, ac_Z, ac_virtualworld); if(ac_pickupid != -1) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, ac_model, ac_type, ac_X, ac_Y, ac_Z); #else return ac_AddStaticPickup(ac_pickupid, ac_model, ac_type, ac_X, ac_Y, ac_Z); #endif } return 0; } #if defined _ALS_AddStaticPickup #undef AddStaticPickup #else #define _ALS_AddStaticPickup #endif #define AddStaticPickup acc_AddStaticPickup stock acc_CreatePickup(ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z, ac_virtualworld = 0) { new ac_pickupid = CreatePickup(ac_model, ac_type, ac_X, ac_Y, ac_Z, ac_virtualworld); if(ac_pickupid != -1) { #if defined FILTERSCRIPT CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, ac_model, ac_type, ac_X, ac_Y, ac_Z); #else ac_CreatePickup(ac_pickupid, ac_model, ac_type, ac_X, ac_Y, ac_Z); #endif } return ac_pickupid; } #if defined _ALS_CreatePickup #undef CreatePickup #else #define _ALS_CreatePickup #endif #define CreatePickup acc_CreatePickup #if defined CreateDynamicPickup #if defined STREAMER_ENABLE_TAGS stock STREAMER_TAG_PICKUP acc_CreateDynamicPickup(ac_modelid, ac_type, Float:ac_x, Float:ac_y, Float:ac_z, ac_worldid = -1, ac_interiorid = -1, ac_playerid = -1, Float:ac_streamdistance = 200.0, STREAMER_TAG_AREA ac_areaid = STREAMER_TAG_AREA -1, ac_priority = 0) { new STREAMER_TAG_PICKUP ac_pickupid = CreateDynamicPickup(ac_modelid, ac_type, ac_x, ac_y, ac_z, ac_worldid, ac_interiorid, ac_playerid, ac_streamdistance, ac_areaid, ac_priority); #else stock acc_CreateDynamicPickup(ac_modelid, ac_type, Float:ac_x, Float:ac_y, Float:ac_z, ac_worldid = -1, ac_interiorid = -1, ac_playerid = -1, Float:ac_streamdistance = 200.0, ac_areaid = -1, ac_priority = 0) { new ac_pickupid = CreateDynamicPickup(ac_modelid, ac_type, ac_x, ac_y, ac_z, ac_worldid, ac_interiorid, ac_playerid, ac_streamdistance, ac_areaid, ac_priority); #endif if(_:ac_pickupid > 0) { #if defined FILTERSCRIPT CallRemoteFunction("ac_CreateDynamicPickup", "iiifff", _:ac_pickupid, ac_modelid, ac_type, ac_x, ac_y, ac_z); #else ac_CreateDynamicPickup(_:ac_pickupid, ac_modelid, ac_type, ac_x, ac_y, ac_z); #endif } return ac_pickupid; } #if defined _ALS_CreateDynamicPickup #undef CreateDynamicPickup #else #define _ALS_CreateDynamicPickup #endif #define CreateDynamicPickup acc_CreateDynamicPickup #endif #if defined CreateDynamicPickupEx #if defined STREAMER_ENABLE_TAGS stock STREAMER_TAG_PICKUP acc_CreateDynamicPickupEx(ac_modelid, ac_type, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_streamdistance = 200.0, ac_worlds[] = { -1 }, ac_interiors[] = { -1 }, ac_players[] = { -1 }, STREAMER_TAG_AREA ac_areas[] = { STREAMER_TAG_AREA -1 }, ac_priority = 0, ac_maxworlds = sizeof ac_worlds, ac_maxinteriors = sizeof ac_interiors, ac_maxplayers = sizeof ac_players, ac_maxareas = sizeof ac_areas) { new STREAMER_TAG_PICKUP ac_pickupid = CreateDynamicPickupEx(modelid, type, acx, acy, acz, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas); #else stock acc_CreateDynamicPickupEx(ac_modelid, ac_type, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_streamdistance = 200.0, ac_worlds[] = { -1 }, ac_interiors[] = { -1 }, ac_players[] = { -1 }, ac_areas[] = { -1 }, ac_priority = 0, ac_maxworlds = sizeof ac_worlds, ac_maxinteriors = sizeof ac_interiors, ac_maxplayers = sizeof ac_players, ac_maxareas = sizeof ac_areas) { new ac_pickupid = CreateDynamicPickupEx(ac_modelid, ac_type, ac_x, ac_y, ac_z, ac_streamdistance, ac_worlds, ac_interiors, ac_players, ac_areas, ac_priority, ac_maxworlds, ac_maxinteriors, ac_maxplayers, ac_maxareas); #endif if(_:ac_pickupid > 0) { #if defined FILTERSCRIPT CallRemoteFunction("ac_CreateDynamicPickup", "iiifff", _:ac_pickupid, ac_modelid, ac_type, ac_x, ac_y, ac_z); #else ac_CreateDynamicPickup(_:ac_pickupid, ac_modelid, ac_type, ac_x, ac_y, ac_z); #endif } return ac_pickupid; } #if defined _ALS_CreateDynamicPickupEx #undef CreateDynamicPickupEx #else #define _ALS_CreateDynamicPickupEx #endif #define CreateDynamicPickupEx acc_CreateDynamicPickupEx #endif stock acc_DestroyVehicle(ac_vehicleid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_DestroyVehicle", "i", ac_vehicleid); #else return ac_DestroyVehicle(ac_vehicleid); #endif } #if defined _ALS_DestroyVehicle #undef DestroyVehicle #else #define _ALS_DestroyVehicle #endif #define DestroyVehicle acc_DestroyVehicle stock acc_DestroyPickup(ac_pickup) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_DestroyPickup", "i", ac_pickup); #else return ac_DestroyPickup(ac_pickup); #endif } #if defined _ALS_DestroyPickup #undef DestroyPickup #else #define _ALS_DestroyPickup #endif #define DestroyPickup acc_DestroyPickup #if defined DestroyDynamicPickup #if defined STREAMER_ENABLE_TAGS stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP ac_pickupid) #else stock acc_DestroyDynamicPickup(ac_pickupid) #endif { #if defined FILTERSCRIPT return CallRemoteFunction("ac_DestroyDynamicPickup", "i", _:ac_pickupid); #else return ac_DestroyDynamicPickup(_:ac_pickupid); #endif } #if defined _ALS_DestroyDynamicPickup #undef DestroyDynamicPickup #else #define _ALS_DestroyDynamicPickup #endif #define DestroyDynamicPickup acc_DestroyDynamicPickup #endif #if defined DestroyAllDynamicPickups stock acc_DestroyAllDynamicPickups() { #if defined FILTERSCRIPT return CallRemoteFunction("ac_DestroyAllDynamicPickups", ""); #else return ac_DestroyAllDynamicPickups(); #endif } #if defined _ALS_DestroyAllDynamicPickups #undef DestroyAllDynamicPickups #else #define _ALS_DestroyAllDynamicPickups #endif #define DestroyAllDynamicPickups acc_DestroyAllDynamicPickups #endif stock acc_DisableInteriorEnterExits() { #if defined FILTERSCRIPT return CallRemoteFunction("ac_DisableInteriorEnterExits", ""); #else return ac_DisableInteriorEnterExits(); #endif } #if defined _ALS_DisableInteriorEnterExits #undef DisableInteriorEnterExits #else #define _ALS_DisableInteriorEnterExits #endif #define DisableInteriorEnterExits acc_DisableInteriorEnterExits stock acc_UsePlayerPedAnims() { #if defined FILTERSCRIPT return CallRemoteFunction("ac_UsePlayerPedAnims", ""); #else return ac_UsePlayerPedAnims(); #endif } #if defined _ALS_UsePlayerPedAnims #undef UsePlayerPedAnims #else #define _ALS_UsePlayerPedAnims #endif #define UsePlayerPedAnims acc_UsePlayerPedAnims stock acc_EnableVehicleFriendlyFire() { #if defined FILTERSCRIPT return CallRemoteFunction("ac_EnableVehicleFriendlyFire", ""); #else return ac_EnableVehicleFriendlyFire(); #endif } #if defined _ALS_EnableVehicleFriendlyFire #undef EnableVehicleFriendlyFire #else #define _ALS_EnableVehicleFriendlyFire #endif #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire stock acc_EnableStuntBonusForAll(ac_enable) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", ac_enable); #else return ac_EnableStuntBonusForAll(ac_enable); #endif } #if defined _ALS_EnableStuntBonusForAll #undef EnableStuntBonusForAll #else #define _ALS_EnableStuntBonusForAll #endif #define EnableStuntBonusForAll acc_EnableStuntBonusForAll stock acc_EnableStuntBonusForPlayer(playerid, ac_enable) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, ac_enable); #else return ac_EnableStuntBonusForPlayer(playerid, ac_enable); #endif } #if defined _ALS_EnableStuntBonusForPlayer #undef EnableStuntBonusForPlayer #else #define _ALS_EnableStuntBonusForPlayer #endif #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer #if defined _inc_y_dialog || defined _INC_y_dialog stock ac_Dialog_Show(playerid, ac_style, string:ac_title[], string:ac_caption[], string:ac_button1[], string:ac_button2[] = "", ac_dialog = -1) { if(IsPlayerConnected(playerid)) { #if defined FILTERSCRIPT CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, ac_dialog); #else ac_ShowPlayerDialog(playerid, ac_dialog); #endif } return Dialog_Show(playerid, ac_style, ac_title, ac_caption, ac_button1, ac_button2, ac_dialog); } #if defined _ALS_Dialog_Show #undef Dialog_Show #else #define _ALS_Dialog_Show #endif #define Dialog_Show ac_Dialog_Show #endif stock acc_ShowPlayerDialog(playerid, ac_dialogid, ac_style, ac_caption[], ac_info[], ac_button1[], ac_button2[]) { if(ShowPlayerDialog(playerid, ac_dialogid, ac_style, ac_caption, ac_info, ac_button1, ac_button2)) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, ac_dialogid); #else return ac_ShowPlayerDialog(playerid, ac_dialogid); #endif } return 0; } #if defined _ALS_ShowPlayerDialog #undef ShowPlayerDialog #else #define _ALS_ShowPlayerDialog #endif #define ShowPlayerDialog acc_ShowPlayerDialog stock acc_TogglePlayerControllable(playerid, ac_toggle) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, ac_toggle); #else return ac_TogglePlayerControllable(playerid, ac_toggle); #endif } #if defined _ALS_TogglePlayerControllable #undef TogglePlayerControllable #else #define _ALS_TogglePlayerControllable #endif #define TogglePlayerControllable acc_TogglePlayerControllable stock acc_TogglePlayerSpectating(playerid, ac_toggle) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, ac_toggle); #else return ac_TogglePlayerSpectating(playerid, ac_toggle); #endif } #if defined _ALS_TogglePlayerSpectating #undef TogglePlayerSpectating #else #define _ALS_TogglePlayerSpectating #endif #define TogglePlayerSpectating acc_TogglePlayerSpectating stock acc_SpawnPlayer(playerid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SpawnPlayer", "i", playerid); #else return ac_SpawnPlayer(playerid); #endif } #if defined _ALS_SpawnPlayer #undef SpawnPlayer #else #define _ALS_SpawnPlayer #endif #define SpawnPlayer acc_SpawnPlayer stock acc_SetPlayerHealth(playerid, Float:ac_health) { if(ac_health > 1048576.0) ac_health = 1048576.0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, ac_health); #else return ac_SetPlayerHealth(playerid, ac_health); #endif } #if defined _ALS_SetPlayerHealth #undef SetPlayerHealth #else #define _ALS_SetPlayerHealth #endif #define SetPlayerHealth acc_SetPlayerHealth stock acc_SetPlayerArmour(playerid, Float:ac_armour) { if(ac_armour > 1048576.0) ac_armour = 1048576.0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, ac_armour); #else return ac_SetPlayerArmour(playerid, ac_armour); #endif } #if defined _ALS_SetPlayerArmour #undef SetPlayerArmour #else #define _ALS_SetPlayerArmour #endif #define SetPlayerArmour acc_SetPlayerArmour stock acc_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo) { if(IsPlayerConnected(playerid)) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, ac_weaponid, ac_ammo); #else return ac_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo); #endif } return 0; } #if defined _ALS_GivePlayerWeapon #undef GivePlayerWeapon #else #define _ALS_GivePlayerWeapon #endif #define GivePlayerWeapon acc_GivePlayerWeapon stock acc_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo) { if(IsPlayerConnected(playerid)) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, ac_weaponslot, ac_ammo); #else return ac_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo); #endif } return 0; } #if defined _ALS_SetPlayerAmmo #undef SetPlayerAmmo #else #define _ALS_SetPlayerAmmo #endif #define SetPlayerAmmo acc_SetPlayerAmmo stock acc_SetPlayerArmedWeapon(playerid, ac_weaponid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, ac_weaponid); #else return ac_SetPlayerArmedWeapon(playerid, ac_weaponid); #endif } #if defined _ALS_SetPlayerArmedWeapon #undef SetPlayerArmedWeapon #else #define _ALS_SetPlayerArmedWeapon #endif #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon stock acc_ResetPlayerWeapons(playerid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid); #else return ac_ResetPlayerWeapons(playerid); #endif } #if defined _ALS_ResetPlayerWeapons #undef ResetPlayerWeapons #else #define _ALS_ResetPlayerWeapons #endif #define ResetPlayerWeapons acc_ResetPlayerWeapons stock acc_GivePlayerMoney(playerid, ac_money) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, ac_money); #else return ac_GivePlayerMoney(playerid, ac_money); #endif } #if defined _ALS_GivePlayerMoney #undef GivePlayerMoney #else #define _ALS_GivePlayerMoney #endif #define GivePlayerMoney acc_GivePlayerMoney stock acc_ResetPlayerMoney(playerid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid); #else return ac_ResetPlayerMoney(playerid); #endif } #if defined _ALS_ResetPlayerMoney #undef ResetPlayerMoney #else #define _ALS_ResetPlayerMoney #endif #define ResetPlayerMoney acc_ResetPlayerMoney stock acc_GetPlayerMoney(playerid) { if(IsPlayerConnected(playerid)) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid); #else return ac_GetPlayerMoney(playerid); #endif } return 0; } #if defined _ALS_GetPlayerMoney #undef GetPlayerMoney #else #define _ALS_GetPlayerMoney #endif #define GetPlayerMoney acc_GetPlayerMoney stock acc_SetPlayerSpecialAction(playerid, ac_actionid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, ac_actionid); #else return ac_SetPlayerSpecialAction(playerid, ac_actionid); #endif } #if defined _ALS_SetPlayerSpecialAction #undef SetPlayerSpecialAction #else #define _ALS_SetPlayerSpecialAction #endif #define SetPlayerSpecialAction acc_SetPlayerSpecialAction stock acc_SetPlayerInterior(playerid, ac_interiorid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, ac_interiorid); #else return ac_SetPlayerInterior(playerid, ac_interiorid); #endif } #if defined _ALS_SetPlayerInterior #undef SetPlayerInterior #else #define _ALS_SetPlayerInterior #endif #define SetPlayerInterior acc_SetPlayerInterior stock acc_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, ac_x, ac_y, ac_z); #else return ac_SetPlayerPos(playerid, ac_x, ac_y, ac_z); #endif } #if defined _ALS_SetPlayerPos #undef SetPlayerPos #else #define _ALS_SetPlayerPos #endif #define SetPlayerPos acc_SetPlayerPos stock acc_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, ac_x, ac_y, ac_z); #else return ac_SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z); #endif } #if defined _ALS_SetPlayerPosFindZ #undef SetPlayerPosFindZ #else #define _ALS_SetPlayerPosFindZ #endif #define SetPlayerPosFindZ acc_SetPlayerPosFindZ stock acc_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, ac_X, ac_Y, ac_Z); #else return ac_SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z); #endif } #if defined _ALS_SetPlayerVelocity #undef SetPlayerVelocity #else #define _ALS_SetPlayerVelocity #endif #define SetPlayerVelocity acc_SetPlayerVelocity stock acc_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, ac_vehicleid, ac_seatid); #else return ac_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid); #endif } #if defined _ALS_PutPlayerInVehicle #undef PutPlayerInVehicle #else #define _ALS_PutPlayerInVehicle #endif #define PutPlayerInVehicle acc_PutPlayerInVehicle stock acc_RemovePlayerFromVehicle(playerid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid); #else return ac_RemovePlayerFromVehicle(playerid); #endif } #if defined _ALS_RemovePlayerFromVehicle #undef RemovePlayerFromVehicle #else #define _ALS_RemovePlayerFromVehicle #endif #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle stock acc_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, ac_x, ac_y, ac_z); #else return ac_SetVehiclePos(vehicleid, ac_x, ac_y, ac_z); #endif } #if defined _ALS_SetVehiclePos #undef SetVehiclePos #else #define _ALS_SetVehiclePos #endif #define SetVehiclePos acc_SetVehiclePos stock acc_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, ac_X, ac_Y, ac_Z); #else return ac_SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z); #endif } #if defined _ALS_SetVehicleVelocity #undef SetVehicleVelocity #else #define _ALS_SetVehicleVelocity #endif #define SetVehicleVelocity acc_SetVehicleVelocity stock acc_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, ac_X, ac_Y, ac_Z); #else return ac_SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z); #endif } #if defined _ALS_SetVehicleAngularVelocity #undef SetVehicleAngularVelocity #else #define _ALS_SetVehicleAngularVelocity #endif #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity stock acc_LinkVehicleToInterior(vehicleid, ac_interiorid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, ac_interiorid); #else return ac_LinkVehicleToInterior(vehicleid, ac_interiorid); #endif } #if defined _ALS_LinkVehicleToInterior #undef LinkVehicleToInterior #else #define _ALS_LinkVehicleToInterior #endif #define LinkVehicleToInterior acc_LinkVehicleToInterior stock acc_ChangeVehiclePaintjob(vehicleid, ac_paintjobid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, ac_paintjobid); #else return ac_ChangeVehiclePaintjob(vehicleid, ac_paintjobid); #endif } #if defined _ALS_ChangeVehiclePaintjob #undef ChangeVehiclePaintjob #else #define _ALS_ChangeVehiclePaintjob #endif #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob stock acc_SetVehicleHealth(vehicleid, Float:ac_health) { if(ac_health < 0.0) ac_health = 0.0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, ac_health); #else return ac_SetVehicleHealth(vehicleid, ac_health); #endif } #if defined _ALS_SetVehicleHealth #undef SetVehicleHealth #else #define _ALS_SetVehicleHealth #endif #define SetVehicleHealth acc_SetVehicleHealth stock acc_RepairVehicle(vehicleid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid); #else return ac_RepairVehicle(vehicleid); #endif } #if defined _ALS_RepairVehicle #undef RepairVehicle #else #define _ALS_RepairVehicle #endif #define RepairVehicle acc_RepairVehicle stock acc_SetVehicleToRespawn(vehicleid) { if(GetVehicleModel(vehicleid) > 0) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid); #else return ac_SetVehicleToRespawn(vehicleid); #endif } return 0; } #if defined _ALS_SetVehicleToRespawn #undef SetVehicleToRespawn #else #define _ALS_SetVehicleToRespawn #endif #define SetVehicleToRespawn acc_SetVehicleToRespawn stock EnableAntiCheat(acid, enable) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_EnableAntiCheat", "ii", acid, enable); #else return ac_EnableAntiCheat(acid, enable); #endif } stock EnableAntiCheatForPlayer(playerid, acid, enable) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, acid, enable); #else return ac_EnableAntiCheatForPlayer(playerid, acid, enable); #endif } stock IsAntiCheatEnabled(acid) { #if defined FILTERSCRIPT return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", acid); #else return ac_IsAntiCheatEnabled(acid); #endif } stock IsAntiCheatEnabledForPlayer(playerid, acid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, acid); #else return ac_IsAntiCheatEnabledForPlayer(playerid, acid); #endif } stock AntiCheatGetAnimationIndex(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid); #else return ac_AntiCheatGetAnimationIndex(playerid); #endif } stock AntiCheatGetDialog(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid); #else return ac_AntiCheatGetDialog(playerid); #endif } stock AntiCheatGetMoney(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid); #else return ac_AntiCheatGetMoney(playerid); #endif } stock AntiCheatGetClass(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetClass", "i", playerid); #else return ac_AntiCheatGetClass(playerid); #endif } stock AntiCheatGetEnterVehicle(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid); #else return ac_AntiCheatGetEnterVehicle(playerid); #endif } stock AntiCheatGetVehicleID(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid); #else return ac_AntiCheatGetVehicleID(playerid); #endif } stock AntiCheatGetWeapon(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid); #else return ac_AntiCheatGetWeapon(playerid); #endif } stock AntiCheatGetVehicleSeat(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid); #else return ac_AntiCheatGetVehicleSeat(playerid); #endif } stock AntiCheatGetSpecialAction(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid); #else return ac_AntiCheatGetSpecialAction(playerid); #endif } stock AntiCheatGetLastSpecialAction(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid); #else return ac_AntiCheatGetLastSpecialActio(playerid); #endif } stock AntiCheatGetLastShotWeapon(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid); #else return ac_AntiCheatGetLastShotWeapon(playerid); #endif } stock AntiCheatGetLastPickup(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid); #else return ac_AntiCheatGetLastPickup(playerid); #endif } stock AntiCheatGetLastUpdateTime(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid); #else return ac_AntiCheatGetLastUpdateTime(playerid); #endif } stock AntiCheatGetLastReloadTime(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid); #else return ac_AntiCheatGetLastReloadTime(playerid); #endif } stock AntiCheatGetLastEnteredVehTime(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid); #else return ac_AntiCheatGetLastEnteredVehTi(playerid); #endif } stock AntiCheatGetLastShotTime(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid); #else return ac_AntiCheatGetLastShotTime(playerid); #endif } stock AntiCheatGetLastSpawnTime(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid); #else return ac_AntiCheatGetLastSpawnTime(playerid); #endif } stock AntiCheatIntEnterExitsIsEnabled(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid); #else return ac_AntiCheatIntEnterExitsIsEnab(playerid); #endif } stock AntiCheatStuntBonusIsEnabled(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid); #else return ac_AntiCheatStuntBonusIsEnabled(playerid); #endif } stock AntiCheatIsInModShop(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid); #else return ac_AntiCheatIsInModShop(playerid); #endif } stock AntiCheatIsFrozen(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid); #else return ac_AntiCheatIsFrozen(playerid); #endif } stock AntiCheatIsDead(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid); #else return ac_AntiCheatIsDead(playerid); #endif } stock AntiCheatIsConnected(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; #if defined FILTERSCRIPT return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid); #else return ac_AntiCheatIsConnected(playerid); #endif } #if defined _inc_y_hooks || defined _INC_y_hooks DEFINE_HOOK_REPLACEMENT(SirenState, Siren); #endif #if defined FILTERSCRIPT static stock fs_AntiCheatGetNextDialog(playerid) { if(IsPlayerConnected(playerid) == 0) return 0; return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid); } static stock fs_AntiCheatSetDialog(playerid, dialogid) { if(IsPlayerConnected(playerid) == 0) return 0; return CallRemoteFunction("ac_ShowPlayerDialog", "ii", playerid, dialogid); } static stock fs_AntiCheatSetNextDialog(playerid, dialogid) { if(IsPlayerConnected(playerid) == 0) return 0; return CallRemoteFunction("ac_fs_ShowPlayerDialog", "ii", playerid, dialogid); } #else #if defined _inc_y_hooks || defined _INC_y_hooks hook OnGameModeInit() #else public OnGameModeInit() #endif { if(ac_LoadCfg() == 0) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE); if(ac_ACAllow[42]) { #if !AC_USE_QUERY ac_QueryEnable = !!GetConsoleVarAsBool("query"); SendRconCommand("query 0"); #endif ac_RconEnable = !!GetConsoleVarAsBool("rcon"); SendRconCommand("rcon 0"); } ac_LagCompMode = !!GetConsoleVarAsInt("lagcompmode"); print(" "); print("--------------------------------------"); print(LOADED_MSG_1); printf(LOADED_MSG_2, NEX_AC_VERSION); print(LOADED_MSG_3); print("--------------------------------------\n"); new ac_a = 1; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnGameModeInit ac_a = ac_OnGameModeInit(); #endif static ac_strtmp[10]; GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp); if(strcmp(ac_strtmp, AC_SERVER_VERSION)) print(VERSION_WARNING); #undef AC_SERVER_VERSION return ac_a; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit ac_OnGameModeInit #if defined ac_OnGameModeInit forward ac_OnGameModeInit(); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnGameModeExit() #else public OnGameModeExit() #endif { new ac_a = 1; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnGameModeExit ac_a = ac_OnGameModeExit(); #endif print(" "); print("--------------------------------------"); print(STATS_STRING_1); print(STATS_STRING_2); printf(STATS_STRING_3, ac_sInfo[0]); printf(STATS_STRING_4, ac_sInfo[1]); printf(STATS_STRING_5, ac_sInfo[2]); printf(STATS_STRING_6, ac_sInfo[3]); printf(STATS_STRING_7, ac_sInfo[4]); printf(STATS_STRING_8, ac_sInfo[5]); print("--------------------------------------\n"); return ac_a; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnGameModeExit #undef OnGameModeExit #else #define _ALS_OnGameModeExit #endif #define OnGameModeExit ac_OnGameModeExit #if defined ac_OnGameModeExit forward ac_OnGameModeExit(); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerConnect(playerid) #else public OnPlayerConnect(playerid) #endif { GetPlayerIp(playerid, ACInfo[playerid][acIp], 16); if(IsPlayerNPC(playerid)) { if(ac_ACAllow[36] && strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36); ACInfo[playerid][acTimerID] = -1; } else { if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1); if(ac_ACAllow[41]) { static ac_version[8]; ac_version[0] = EOS; GetPlayerVersion(playerid, ac_version, sizeof ac_version); if(strcmp(ac_version, "unknown", true) == 0) { #if defined DEBUG printf(DEBUG_CODE_2, playerid, ac_version); #endif ac_KickWithCode(playerid, "", 0, 41); } } new ac_i = AC_MAX_CONNECTS_FROM_IP; if(ac_ACAllow[40]) { #if defined foreach foreach(new ac_f : Player) { if(IsPlayerNPC(ac_f) == 0 && ac_f != playerid && strcmp(ACInfo[playerid][acIp], ACInfo[ac_f][acIp], false) == 0) #else for(new ac_f = GetPlayerPoolSize(); ac_f > -1; --ac_f) { if(IsPlayerConnected(ac_f) && IsPlayerNPC(ac_f) == 0 && ac_f != playerid && strcmp(ACInfo[playerid][acIp], ACInfo[ac_f][acIp], false) == 0) #endif { ac_i--; if(ac_i == 0) { #if defined DEBUG printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP); #endif #undef AC_MAX_CONNECTS_FROM_IP ac_KickWithCode(playerid, "", 0, 40); break; } } } } ACInfo[playerid][acSpec] = ACInfo[playerid][acDeathRes] = false; ACInfo[playerid][acDead] = true; ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits; ACInfo[playerid][acStuntBonus] = ac_StuntBonus; ACInfo[playerid][acCheatCount][0] = ACInfo[playerid][acLastWeapon] = ACInfo[playerid][acSpawnRes] = ACInfo[playerid][acSet][14] = ACInfo[playerid][acKicked] = ACInfo[playerid][acMoney] = 0; ACInfo[playerid][acSet][13] = ACInfo[playerid][acSet][12] = ACInfo[playerid][acSet][10] = ACInfo[playerid][acSet][0] = ACInfo[playerid][acNextDialog] = ACInfo[playerid][acDialog] = -1; ACInfo[playerid][acAnim] = -2; for(ac_i = 12; ac_i > -1; --ac_i) { ACInfo[playerid][acSetWeapon][ac_i] = -1; ACInfo[playerid][acGiveAmmo][ac_i] = -65535; } for(ac_i = 27; ac_i > -1; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0; ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 20000.0; memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow); ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid); } ACInfo[playerid][acOnline] = true; ACInfo[playerid][acLogged] = false; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerConnect return ac_OnPlayerConnect(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect ac_OnPlayerConnect #if defined ac_OnPlayerConnect forward ac_OnPlayerConnect(playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerDisconnect(playerid, reason) #else public OnPlayerDisconnect(playerid, reason) #endif { if(ACInfo[playerid][acOnline]) { ACInfo[playerid][acOnline] = false; if(IsPlayerNPC(playerid) == 0) { KillTimer(ACInfo[playerid][acTimerID]); if(ACInfo[playerid][acACAllow][37]) BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout"))); #undef AC_MIN_TIME_RECONNECT } if(ACInfo[playerid][acVeh] > 0 && ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) { ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = 65535; if(ACInfo[playerid][acKicked] == 2) { LinkVehicleToInterior(ACInfo[playerid][acVeh], ACVehInfo[ACInfo[playerid][acVeh]][acInt]); SetVehicleZAngle(ACInfo[playerid][acVeh], ACVehInfo[ACInfo[playerid][acVeh]][acZAngle]); SetVehiclePos(ACInfo[playerid][acVeh], ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]); SetVehicleHealth(ACInfo[playerid][acVeh], ACVehInfo[ACInfo[playerid][acVeh]][acHealth]); ChangeVehiclePaintjob(ACInfo[playerid][acVeh], ACVehInfo[ACInfo[playerid][acVeh]][acPaintJob]); } } #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerDisconnect return ac_OnPlayerDisconnect(playerid, reason); #endif } return 1; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #else #define _ALS_OnPlayerDisconnect #endif #define OnPlayerDisconnect ac_OnPlayerDisconnect #if defined ac_OnPlayerDisconnect forward ac_OnPlayerDisconnect(playerid, reason); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerSpawn(playerid) #else public OnPlayerSpawn(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; if(IsPlayerNPC(playerid) == 0) { if(ACInfo[playerid][acSpec]) ACInfo[playerid][acSpec] = false; else { if(ACInfo[playerid][acACAllow][27] && (ACInfo[playerid][acSpawnRes] < 1 || GetTickCount() < ACInfo[playerid][acSpawnTime] + 1000)) { #if defined DEBUG printf("[Nex-AC debug] Spawn res: %d, Respawn time: %d", ACInfo[playerid][acSpawnRes], GetTickCount() - ACInfo[playerid][acSpawnTime]); #endif ac_KickWithCode(playerid, "", 0, 27); #if defined OnCheatDetected ACInfo[playerid][acSpawnRes] = 1; #endif } ACInfo[playerid][acSpawnRes]--; } new ac_i; for(ac_i = 11; ac_i > 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1; for(ac_i = 12; ac_i > -1; --ac_i) { ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0; ACInfo[playerid][acSetWeapon][ac_i] = -1; ACInfo[playerid][acGiveAmmo][ac_i] = -65535; } ACInfo[playerid][acParachute] = ACInfo[playerid][acModShop] = ACInfo[playerid][acPicked] = ACInfo[playerid][acTpToZ] = ACInfo[playerid][acDead] = false; ACInfo[playerid][acFreeze] = true; ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acLastPickup] = ACInfo[playerid][acSeat] = -1; ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acLastShot] = ACInfo[playerid][acSpecAct] = ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVeh] = 0; ACInfo[playerid][acSpeed] = 0.0; SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 0.0); if(ACInfo[playerid][acSpawnWeapon1] != -1) { ACInfo[playerid][acWeapon][ac_wSlot[ACInfo[playerid][acSpawnWeapon1]]] = ACInfo[playerid][acSpawnWeapon1]; ACInfo[playerid][acAmmo][ac_wSlot[ACInfo[playerid][acSpawnWeapon1]]] = ACInfo[playerid][acSpawnAmmo1]; } if(ACInfo[playerid][acSpawnWeapon2] != -1) { ACInfo[playerid][acWeapon][ac_wSlot[ACInfo[playerid][acSpawnWeapon2]]] = ACInfo[playerid][acSpawnWeapon2]; ACInfo[playerid][acAmmo][ac_wSlot[ACInfo[playerid][acSpawnWeapon2]]] = ACInfo[playerid][acSpawnAmmo2]; } if(ACInfo[playerid][acSpawnWeapon3] != -1) { ACInfo[playerid][acWeapon][ac_wSlot[ACInfo[playerid][acSpawnWeapon3]]] = ACInfo[playerid][acSpawnWeapon3]; ACInfo[playerid][acAmmo][ac_wSlot[ACInfo[playerid][acSpawnWeapon3]]] = ACInfo[playerid][acSpawnAmmo3]; } } #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerSpawn return ac_OnPlayerSpawn(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerSpawn #undef OnPlayerSpawn #else #define _ALS_OnPlayerSpawn #endif #define OnPlayerSpawn ac_OnPlayerSpawn #if defined ac_OnPlayerSpawn forward ac_OnPlayerSpawn(playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerDeath(playerid, killerid, reason) #else public OnPlayerDeath(playerid, killerid, reason) #endif { if(ACInfo[playerid][acKicked]) return 0; if(ACInfo[playerid][acACAllow][28] && (ACInfo[playerid][acDead] || ACInfo[playerid][acDeathRes] == false && reason != 255 && (reason != 54 || killerid != 65535))) { #if defined DEBUG printf("[Nex-AC debug] Is dead: %d, Death res: %d, killerid: %d, reason: %d", ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason); #endif ac_KickWithCode(playerid, "", 0, 28); } ACInfo[playerid][acDeathRes] = false; ACInfo[playerid][acSet][0] = -1; ACInfo[playerid][acDead] = true; ACInfo[playerid][acSpawnRes] = 1; ACInfo[playerid][acSpawnTime] = GetTickCount(); #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerDeath return ac_OnPlayerDeath(playerid, killerid, reason); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerDeath #undef OnPlayerDeath #else #define _ALS_OnPlayerDeath #endif #define OnPlayerDeath ac_OnPlayerDeath #if defined ac_OnPlayerDeath forward ac_OnPlayerDeath(playerid, killerid, reason); #endif #endif #if defined FILTERSCRIPT #if defined _inc_y_hooks || defined _INC_y_hooks hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) #else public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) #endif { new ac_nd = fs_AntiCheatGetNextDialog(playerid); if(dialogid != AntiCheatGetDialog(playerid) && dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd); fs_AntiCheatSetNextDialog(playerid, -1); #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_fs_OnDialogResponse return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnDialogResponse #undef OnDialogResponse #else #define _ALS_OnDialogResponse #endif #define OnDialogResponse ac_fs_OnDialogResponse #if defined ac_fs_OnDialogResponse forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]); #endif #endif #else #if defined _inc_y_hooks || defined _INC_y_hooks hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) #else public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0; } if(ACInfo[playerid][acACAllow][39] && dialogid != ACInfo[playerid][acDialog]) { #if defined DEBUG printf("[Nex-AC debug] AC dialog: %d, dialogid: %d", ACInfo[playerid][acDialog], dialogid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 39); #else return ac_KickWithCode(playerid, "", 0, 39); #endif } ACInfo[playerid][acDialog] = -1; ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i; if(ACInfo[playerid][acACAllow][45]) { for(ac_i = strlen(inputtext) - 1; ac_i > -1; --ac_i) { if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1); } } #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnDialogResponse return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnDialogResponse #undef OnDialogResponse #else #define _ALS_OnDialogResponse #endif #define OnDialogResponse ac_OnDialogResponse #if defined ac_OnDialogResponse forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnEnterExitModShop(playerid, enterexit, interiorid) #else public OnEnterExitModShop(playerid, enterexit, interiorid) #endif { if(ACInfo[playerid][acKicked]) return 0; #if !AC_USE_TUNING_GARAGES && !defined OnCheatDetected return ac_KickWithCode(playerid, "", 0, 23, 1); #else #if !AC_USE_TUNING_GARAGES ac_KickWithCode(playerid, "", 0, 23, 1); #endif new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acSet][0] = interiorid; ACInfo[playerid][acModShop] = !!enterexit; ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i; ACInfo[playerid][acGtc][11] = ac_i + 1500; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnEnterExitModShop return ac_OnEnterExitModShop(playerid, enterexit, interiorid); #else return 1; #endif #endif #undef AC_USE_TUNING_GARAGES } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnEnterExitModShop #undef OnEnterExitModShop #else #define _ALS_OnEnterExitModShop #endif #define OnEnterExitModShop ac_OnEnterExitModShop #if defined ac_OnEnterExitModShop forward ac_OnEnterExitModShop(playerid, enterexit, interiorid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) #else public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) return 0; new ac_vehid = GetPlayerVehicleID(playerid); if(newinteriorid != ACInfo[playerid][acSet][0]) { if(ac_vehid > 0) { if(ACInfo[playerid][acACAllow][3]) { #if defined DEBUG printf("[Nex-AC debug] AC interior: %d, newinteriorid: %d, vehicleid: %d", ACInfo[playerid][acSet][0], newinteriorid, ac_vehid); #endif ac_KickWithCode(playerid, "", 0, 3, 1); } } else if(ACInfo[playerid][acIntEnterExits]) { GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]); ACInfo[playerid][acGtc][11] = GetTickCount() + 1500; } else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acSet][12]) { #if defined DEBUG printf("[Nex-AC debug] AC interior: %d, AC next interior: %d, newinteriorid: %d", ACInfo[playerid][acSet][0], ACInfo[playerid][acSet][12], newinteriorid); #endif ac_KickWithCode(playerid, "", 0, 2, 1); } } if(ACInfo[playerid][acKicked] == 0 && ac_vehid > 0) ACVehInfo[ac_vehid][acInt] = newinteriorid; if(ACInfo[playerid][acSet][12] == -1) ACInfo[playerid][acSet][0] = -1; else ACInfo[playerid][acSet][12] = -1; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerInteriorChange return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerInteriorChange #undef OnPlayerInteriorChange #else #define _ALS_OnPlayerInteriorChange #endif #define OnPlayerInteriorChange ac_OnPlayerInteriorChange #if defined ac_OnPlayerInteriorChange forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnRconLoginAttempt(ip[], password[], success) #else public OnRconLoginAttempt(ip[], password[], success) #endif { if(ac_ACAllow[42]) { static ac_iptables[MAX_PLAYERS][2], ac_ip_index; new ac_i, ac_current_ip = ac_IpToInt(ip); for(; ac_i < ac_ip_index && ac_i < sizeof ac_iptables; ++ac_i) { if(ac_iptables[ac_i][0] == ac_current_ip) { if(success) ac_iptables[ac_i][1] = 0; else if(++ac_iptables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT) { #if defined DEBUG printf(DEBUG_CODE_4, ip, password); #endif ac_iptables[ac_i][1] = 0; ac_KickWithCode(65535, ip, 1, 42, 1); } ac_i = -1; break; } } if(ac_i != -1 && success == 0) { ac_iptables[ac_ip_index][0] = ac_current_ip; if(++ac_iptables[ac_ip_index][1] > AC_MAX_RCON_LOGIN_ATTEMPT) { #undef AC_MAX_RCON_LOGIN_ATTEMPT #if defined DEBUG printf(DEBUG_CODE_4, ip, password, ac_iptables[ac_ip_index][1]); #endif ac_iptables[ac_ip_index][1] = 0; ac_KickWithCode(65535, ip, 1, 42, 2); } if(++ac_ip_index >= sizeof ac_iptables) ac_ip_index = 0; ac_iptables[ac_ip_index][1] = 0; } } #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnRconLoginAttempt return ac_OnRconLoginAttempt(ip, password, success); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnRconLoginAttempt #undef OnRconLoginAttempt #else #define _ALS_OnRconLoginAttempt #endif #define OnRconLoginAttempt ac_OnRconLoginAttempt #if defined ac_OnRconLoginAttempt forward ac_OnRconLoginAttempt(ip[], password[], success); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerUpdate(playerid) #else public OnPlayerUpdate(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; static ac_gtc, ac_gpp, bool:ac_ur; ac_ur = false; ac_gtc = GetTickCount(); if(IsPlayerNPC(playerid) == 0) { static ac_stateanim; if((ac_stateanim = GetPlayerState(playerid)) != 9) { ac_gpp = GetPlayerPing(playerid) + 150; static ac_w, ac_a; ac_a = GetPlayerAmmo(playerid); ac_w = GetPlayerWeapon(playerid); if(ACInfo[playerid][acSet][3] != -1) { if(ACInfo[playerid][acSet][3] == ac_w) { ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_wSlot[ac_w]] = -1; ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] = ac_w; } else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0) ACInfo[playerid][acSet][3] = -1; else if(ACInfo[playerid][acACAllow][52] && !(2 <= ac_stateanim <= 3) && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp && ++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon"); printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 1); ACInfo[playerid][acSetWeapon][ac_wSlot[ac_w]] = ACInfo[playerid][acSet][3] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 1); #endif } } if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_w]] != -65535) { if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_w]] >= ac_a) { ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_w]] = -65535; ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] = ac_a; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_wSlot[ac_w]] + ac_gpp && ++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo"); printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d", ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_w]], ac_a, ac_w); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 2); ACInfo[playerid][acGiveAmmo][ac_wSlot[ac_w]] = -65535; #else return ac_KickWithCode(playerid, "", 0, 52, 2); #endif } } static ac_m; ac_m = bad_GetPlayerMoney(playerid); if(ACInfo[playerid][acSet][10] != -1) { if(ac_m < ACInfo[playerid][acMoney] && ACInfo[playerid][acSet][10] <= (ACInfo[playerid][acMoney] - ac_m)) ACInfo[playerid][acSet][10] = -1; else if(ACInfo[playerid][acACAllow][15] && ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp && ++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Money: %d, old money: %d, price: %d", ac_m, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 15, 3); ACInfo[playerid][acSet][10] = -1; #else return ac_KickWithCode(playerid, "", 0, 15, 3); #endif } } static ac_i; ac_i = GetPlayerInterior(playerid); if(ACInfo[playerid][acLastWeapon] != ac_w) { if(ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] != ac_w) { if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute]) { ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] = ac_w; ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] = ac_a; } #if AC_USE_AMMUNATIONS else if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i)) { if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0]; else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0]; ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] = ac_AmmuNationInfo[ac_w - 22][1]; ACInfo[playerid][acCheatCount][10] = 0; ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] = ac_w; ac_ur = true; } #endif else if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w && ac_a <= (3 <= ac_wSlot[ac_w] <= 5 ? ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ])) { ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] = ac_w; ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] = ac_a; } else if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acWeapon] == ac_w && ac_a <= (3 <= ac_wSlot[ac_w] <= 5 ? ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && IsPlayerInRangeOfPoint(playerid, 8.0, ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acPosX], ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acPosY], ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acPosZ])) { ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] = ac_w; ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] = ac_a; } else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_wSlot[ac_w]] == -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, ammo: %d", ac_w, ac_a); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 15, 1); ACInfo[playerid][acWeapon][ac_wSlot[ac_w]] = ac_w; #else return ac_KickWithCode(playerid, "", 0, 15, 1); #endif } } } else if(ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] != ac_a) { switch(ac_w) { case 16..18, 35, 36, 39, 43: { if(ac_stateanim != 2) { if(ACInfo[playerid][acACAllow][16] && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp && (ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] == 0 || ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] - 1 != ac_a)) { #if defined DEBUG printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d", ACInfo[playerid][acAmmo][ac_wSlot[ac_w]], ac_a, ac_w); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 16, 1); ACInfo[playerid][acAmmo][ac_wSlot[ac_w]] = ac_a; #else return ac_KickWithCode(playerid, "", 0, 16, 1); #endif } ACInfo[playerid][acAmmo][ac_wSlot[ac_w]]--; } } } } static Float:ac_tmp, ac_hp; GetPlayerHealth(playerid, ac_tmp); ac_hp = floatround(ac_tmp, floatround_tozero); if(ACInfo[playerid][acSet][1] != -1) { if(ACInfo[playerid][acSet][1] > 255) { while(ac_hp < ACInfo[playerid][acSet][1]) ac_hp += 256; } if(ACInfo[playerid][acSet][1] == ac_hp || ACInfo[playerid][acDmgRes] || ACInfo[playerid][acSet][1] >= ac_hp && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp) { ACInfo[playerid][acSet][1] = -1; ACInfo[playerid][acDmgRes] = 0; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp && ++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerHealth"); printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_hp); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 3); ACInfo[playerid][acSet][1] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 3); #endif } } else if(ACInfo[playerid][acACAllow][12]) { while(ACInfo[playerid][acHealth] > ac_hp + 255) ac_hp += 256; if(ac_hp > ACInfo[playerid][acHealth]) { #if AC_USE_RESTAURANTS if(ac_hp > ACInfo[playerid][acHealth] + 70 || ac_InRestaurant(playerid, ac_i) == 0) { #endif #if AC_USE_VENDING_MACHINES if(ac_hp > ACInfo[playerid][acHealth] + 35 || ac_NearVendingMachine(playerid, ac_i) == 0) { #endif #if defined DEBUG printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_hp); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 12); #else return ac_KickWithCode(playerid, "", 0, 12); #endif #if AC_USE_VENDING_MACHINES } #endif #if AC_USE_RESTAURANTS } #endif } } static ac_ar; GetPlayerArmour(playerid, ac_tmp); ac_ar = floatround(ac_tmp, floatround_tozero); if(ACInfo[playerid][acSet][2] != -1) { if(ACInfo[playerid][acSet][2] > 255) { while(ac_ar < ACInfo[playerid][acSet][2]) ac_ar += 256; } if(ACInfo[playerid][acSet][2] == ac_ar || ACInfo[playerid][acDmgRes] || ACInfo[playerid][acSet][2] >= ac_ar && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp) { ACInfo[playerid][acSet][2] = -1; ACInfo[playerid][acDmgRes] = 0; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp && ++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerArmour"); printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_ar); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 4); ACInfo[playerid][acSet][2] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 4); #endif } } else if(ACInfo[playerid][acACAllow][13]) { while(ACInfo[playerid][acArmour] > ac_ar + 255) ac_ar += 256; if(ac_ar > ACInfo[playerid][acArmour]) { #if AC_USE_AMMUNATIONS if(ac_InAmmuNation(playerid, ac_i)) { if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200; else ACInfo[playerid][acSet][10] = 200; ACInfo[playerid][acCheatCount][10] = 0; ac_ur = true; } else { #endif #if defined DEBUG printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_ar); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 13); #else return ac_KickWithCode(playerid, "", 0, 13); #endif #if AC_USE_AMMUNATIONS } #endif } } if(ACInfo[playerid][acACAllow][19]) { if(ac_hp < ACInfo[playerid][acHealth] || ac_ar < ACInfo[playerid][acArmour]) { ACInfo[playerid][acVehDmgRes] = false; ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0; } else if(ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp) { ACInfo[playerid][acDmgRes] = 0; ACInfo[playerid][acVehDmgRes] = false; if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d", ACInfo[playerid][acHealth], ac_hp, ACInfo[playerid][acArmour], ac_ar); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 19); ACInfo[playerid][acCheatCount][9] = 0; #else return ac_KickWithCode(playerid, "", 0, 19); #endif } } } static ac_vehid; ac_vehid = GetPlayerVehicleID(playerid); if(ACInfo[playerid][acACAllow][14] && ac_m > ACInfo[playerid][acMoney] && !(ACInfo[playerid][acStuntBonus] && ac_vehid)) { #if AC_USE_CASINOS if(ac_InCasino(playerid, ac_i) == 0) { #endif #if defined DEBUG printf("[Nex-AC debug] AC money: %d, money: %d, Stunt Bonus: %d, vehicleid: %d", ACInfo[playerid][acMoney], ac_m, ACInfo[playerid][acStuntBonus], ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 14); ACInfo[playerid][acMoney] = ac_m; #else ac_m = ACInfo[playerid][acMoney]; ResetPlayerMoney(playerid); GivePlayerMoney(playerid, ac_m); #endif #if AC_USE_CASINOS } #endif } if(ACInfo[playerid][acSet][13] != -1) { if(ac_m < ACInfo[playerid][acMoney] && ACInfo[playerid][acSet][13] <= (ACInfo[playerid][acMoney] - ac_m)) ACInfo[playerid][acSet][13] = -1; else if(ACInfo[playerid][acACAllow][23] && ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp && ++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d", ac_m, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][13]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 23, 3); ACInfo[playerid][acSet][13] = -1; #else return ac_KickWithCode(playerid, "", 0, 23, 3); #endif } } if(ACInfo[playerid][acACAllow][52]) { if(ACInfo[playerid][acSet][0] != -1 && ACInfo[playerid][acSet][0] != ac_i && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp && ++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerInterior"); printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 5); ACInfo[playerid][acSet][0] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 5); #endif } if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp && ++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating"); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 6); ACInfo[playerid][acSet][6] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 6); #endif } if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp && ++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SpawnPlayer"); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 7); ACInfo[playerid][acSet][7] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 7); #endif } if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle"); printf("[Nex-AC debug] Vehicleid: %d", ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 8); ACInfo[playerid][acSet][11] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 8); #endif } } static ac_s, Float:ac_X, Float:ac_Y, Float:ac_Z; ac_s = GetPlayerVehicleSeat(playerid); GetPlayerPos(playerid, ac_X, ac_Y, ac_Z); if(ACInfo[playerid][acSet][9] != -1) { if(ACInfo[playerid][acSet][9] == ac_vehid && (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1)) { if(ACInfo[playerid][acVeh] > 0 && ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) { if(GetVehicleModel(ACInfo[playerid][acVeh]) == 457 && ACInfo[playerid][acWeapon][1] == 0) ACInfo[playerid][acWeapon][1] = 2; ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = 65535; } if(ac_s == 0) { ACVehInfo[ac_vehid][acDriver] = playerid; GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]); ACInfo[playerid][acSetVehHealth] = -1; } ACInfo[playerid][acCheatCount][11] = 0; ACInfo[playerid][acVehDmgRes] = false; ACInfo[playerid][acSet][11] = ACInfo[playerid][acSet][9] = ACInfo[playerid][acSet][8] = ACInfo[playerid][acSet][5] = -1; ACInfo[playerid][acSeat] = ac_s; } else if(GetVehicleModel(ACInfo[playerid][acSet][9]) == 0 || ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned] == false || ACInfo[playerid][acSet][5] == -1) { ACInfo[playerid][acSet][9] = ACInfo[playerid][acSet][5] = -1; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp && ++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle"); printf("[Nex-AC debug] AC vehicle: %d, vehicleid: %d, AC seat: %d, seatid: %d", ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 9); ACInfo[playerid][acSet][9] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 9); #endif } } else { if(ACInfo[playerid][acSet][8] != -1) { if(IsPlayerInRangeOfPoint(playerid, 8.0, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_Z : ACInfo[playerid][acSetPosZ]))) { ACInfo[playerid][acSet][8] = -1; ACInfo[playerid][acTpToZ] = false; ACInfo[playerid][acPosX] = ac_X; ACInfo[playerid][acPosY] = ac_Y; ACInfo[playerid][acPosZ] = ac_Z; } else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp) { if(ACInfo[playerid][acACAllow][52] && ++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerPos"); printf("[Nex-AC debug] Distance: %f", GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_Z : ACInfo[playerid][acSetPosZ]))); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 10); ACInfo[playerid][acSet][8] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 10); #endif } ACInfo[playerid][acTpToZ] = false; } } static Float:ac_vX, Float:ac_vY, Float:ac_vZ, Float:ac_vctsize, ac_specact; ac_vctsize = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]); ac_specact = GetPlayerSpecialAction(playerid); if(ac_vehid > 0) { if(ACInfo[playerid][acVeh] == 0) { if(ACInfo[playerid][acACAllow][4] && (ACInfo[playerid][acEnterVeh] != ac_vehid || ac_gtc < ACInfo[playerid][acEnterVehTime] + 600)) { #if defined DEBUG printf("[Nex-AC debug] Entered vehicle: %d, vehicleid: %d, Enter time: %d", ACInfo[playerid][acEnterVeh], ac_vehid, ac_gtc - ACInfo[playerid][acEnterVehTime]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 4, 1); #else return ac_KickWithCode(playerid, "", 0, 4, 1); #endif } } else if(ACInfo[playerid][acVeh] != ac_vehid) { if(ACInfo[playerid][acACAllow][4]) { #if defined DEBUG printf("[Nex-AC debug] AC vehicle: %d, vehicleid: %d", ACInfo[playerid][acVeh], ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 4, 2); #else return ac_KickWithCode(playerid, "", 0, 4, 2); #endif } } else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s) { #if defined DEBUG printf("[Nex-AC debug] AC seat: %d, seatid: %d, vehicleid: %d", ACInfo[playerid][acSeat], ac_s, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 50); #else return ac_KickWithCode(playerid, "", 0, 50); #endif } if(ac_stateanim == 2) { if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != 65535 && ACVehInfo[ac_vehid][acDriver] != playerid) { #if defined DEBUG printf("[Nex-AC debug] AC driver: %d, driver: %d, vehicleid: %d", ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 32); #else return ClearAnimations(playerid, 1); #endif } if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 35); #else return ac_KickWithCode(playerid, "", 0, 35); #endif } static Float:ac_vhealth; GetVehicleHealth(ac_vehid, ac_vhealth); if(ACInfo[playerid][acSetVehHealth] != -1) { if(ACInfo[playerid][acSetVehHealth] == ac_vhealth || ACInfo[playerid][acSetVehHealth] >= ac_vhealth && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp) { ACInfo[playerid][acSetVehHealth] = -1; ACInfo[playerid][acVehDmgRes] = false; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp && ++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetVehicleHealth"); printf("[Nex-AC debug] AC veh health: %f, veh health: %f, vehicleid: %d", ACInfo[playerid][acSetVehHealth], ac_vhealth, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 11); ACInfo[playerid][acSetVehHealth] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 11); #endif } } else if(ACInfo[playerid][acACAllow][11] && ac_vhealth > ACVehInfo[ac_vehid][acHealth] && ACInfo[playerid][acModShop] == false) { #if AC_USE_PAYNSPRAY if(ac_InPayNSpray(playerid, ac_i) == 0) { #endif #if defined DEBUG printf("[Nex-AC debug] AC veh health: %f, veh health: %f, vehicleid: %d", ACVehInfo[ac_vehid][acHealth], ac_vhealth, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 11); #endif SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]); #if AC_USE_PAYNSPRAY } #endif } if(ACInfo[playerid][acACAllow][20] && ACInfo[playerid][acVehDmgRes]) { if(ac_vhealth < ACVehInfo[ac_vehid][acHealth]) { ACInfo[playerid][acVehDmgRes] = false; ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0; } else if(ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp) { ACInfo[playerid][acDmgRes] = 0; ACInfo[playerid][acVehDmgRes] = false; if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] AC veh health: %f, veh health: %f, vehicleid: %d", ACVehInfo[ac_vehid][acHealth], ac_vhealth, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 20); ACInfo[playerid][acCheatCount][11] = 0; #else return ac_KickWithCode(playerid, "", 0, 20); #endif } } } static Float:ac_zangle; GetVehicleZAngle(ac_vehid, ac_zangle); ac_zangle = floatround(ac_zangle, floatround_floor) % 360 + floatfract(ac_zangle); GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ); if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp) { static Float:ac_vsp, Float:ac_spdiff; ac_i = GetVehicleModel(ac_vehid) - 417; ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ); ac_spdiff = ac_vsp - ac_GetSpeed(ACVehInfo[ac_vehid][acVelX], ACVehInfo[ac_vehid][acVelY], ACVehInfo[ac_vehid][acVelZ]); if(ACInfo[playerid][acACAllow][10] && ac_spdiff >= 20.0 && !((ac_i == 32 || 120 <= ac_i <= 121) && ac_spdiff < 65.0) && ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spdiff && (64 <= ac_i <= 93 && ac_vType[ac_i] != 4 || floatabs(ac_vX) > 0.3 || floatabs(ac_vY) > 0.3 || floatabs(ac_vZ) > 0.3) && ACVehInfo[ac_vehid][acHealth] == ac_vhealth && ACVehInfo[ac_vehid][acHealth] > 220.0) { #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, old speed: %.1f, vehicleid: %d, veh model: %d", ac_vsp, ac_vsp - ac_spdiff, ac_vehid, ac_i + 417); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 10, 1); #else return ac_KickWithCode(playerid, "", 0, 10, 1); #endif } if(ACInfo[playerid][acACAllow][25] && ac_vsp > 15.0 && floatabs(ac_spdiff) < 25.0 && floatround(floatabs(ac_zangle - ACVehInfo[ac_vehid][acZAngle])) == 180 && (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) && (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) && (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0)) { #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, speed diff: %.1f, z angle: %f, old z angle: %f, vehicleid: %d", ac_vsp, ac_spdiff, ac_zangle, ACVehInfo[ac_vehid][acZAngle], ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 25); #else return ac_KickWithCode(playerid, "", 0, 25); #endif } static Float:ac_zdiff; ac_zdiff = ac_Z - ACInfo[playerid][acPosZ]; if(0 <= ac_i <= 176 && 1 <= ac_vType[ac_i] <= 2) { if(ACInfo[playerid][acACAllow][10] && ac_GetSpeed(ac_vX, ac_vY, ac_vZ, false) > 270) { #if defined DEBUG printf("[Nex-AC debug] Speed (x, y): %d, vehicleid: %d, veh model: %d", ac_GetSpeed(ac_vX, ac_vY, ac_vZ, false), ac_vehid, ac_i + 417); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 10, 2); #else return ac_KickWithCode(playerid, "", 0, 10, 2); #endif } } else if(ACInfo[playerid][acACAllow][8]) { if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] && floatabs(ACInfo[playerid][acPosX] - ac_X) < ac_zdiff && floatabs(ACInfo[playerid][acPosY] - ac_Y) < ac_zdiff) { if(++ACInfo[playerid][acCheatCount][3] > (64 <= ac_i <= 93 && ac_vType[ac_i] == 4 ? AC_MAX_FLYHACK_B_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS)) { #if defined DEBUG printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x: %f, pos diff y: %f, pos diff z: %f, vehicleid: %d", ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_X, ACInfo[playerid][acPosY] - ac_Y, ac_zdiff, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 8, 1); ACInfo[playerid][acCheatCount][3] = 0; #else return ac_KickWithCode(playerid, "", 0, 8, 1); #endif } } else ACInfo[playerid][acCheatCount][3] = 0; } //А-В--Т---0--Р S--A-N---Y-A V--K-S.-D--i--S---A-2-0---1-3 if(ac_vctsize > 0.8 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp) { if(ac_vctsize > 15.0 && ac_vctsize > ACVehInfo[ac_vehid][acPosDiff] + ((ac_vctsize / 3) * 1.5)) { if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acPosZ] > -97.0) { #if defined DEBUG printf("[Nex-AC debug] Distance: %f, old pos diff: %f, vehicleid: %d", ac_vctsize, ACVehInfo[ac_vehid][acPosDiff], ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 3, 2); #else return ac_KickWithCode(playerid, "", 0, 3, 2); #endif } } else if(ACInfo[playerid][acACAllow][1] && ac_vsp < 16.0 && ++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS) { #undef AC_MAX_AIR_VEH_WARNINGS #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, distance: %f, vehicleid: %d", ac_vsp, ac_vctsize, ac_vehid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 1); ACInfo[playerid][acCheatCount][2] = 0; #else return ac_KickWithCode(playerid, "", 0, 1); #endif } } ACVehInfo[ac_vehid][acSpeedDiff] = ac_spdiff; } ACVehInfo[ac_vehid][acVelX] = ac_vX; ACVehInfo[ac_vehid][acVelY] = ac_vY; ACVehInfo[ac_vehid][acVelZ] = ac_vZ; ACVehInfo[ac_vehid][acPosDiff] = ac_vctsize; ACVehInfo[ac_vehid][acHealth] = ac_vhealth; ACVehInfo[ac_vehid][acZAngle] = ac_zangle; } ACInfo[playerid][acSeat] = ac_s; } else { ac_stateanim = GetPlayerAnimationIndex(playerid); GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ); ac_vX = ac_GetSpeed(ac_vX, ac_vY, ac_vZ); if(ACInfo[playerid][acAnim] != ac_stateanim) { switch(ac_stateanim) { case -1: { if(ACInfo[playerid][acACAllow][24]) { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 24); #else return ac_KickWithCode(playerid, "", 0, 24); #endif } } case 958..979: { if(ACInfo[playerid][acACAllow][7]) { if(ac_w != 46) { if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d", ac_stateanim, ACInfo[playerid][acAnim], ac_w); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 7, 1); ACInfo[playerid][acCheatCount][15] = 0; #else return ac_KickWithCode(playerid, "", 0, 7, 1); #endif } } else ACInfo[playerid][acCheatCount][15] = 0; } } case 1058: { if(ACInfo[playerid][acACAllow][7]) { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 7, 2); #else return ac_KickWithCode(playerid, "", 0, 7, 2); #endif } } case 1231: { if(ACInfo[playerid][acACAllow][30]) { ac_i = GetPlayerSkin(playerid); if(ac_PedAnims == false && ac_i > 0 && ac_i != 74 && ac_w != 46) { #if defined DEBUG printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d", ac_i, ACInfo[playerid][acAnim], ac_w); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 30); #else return ac_KickWithCode(playerid, "", 0, 30); #endif } } } } } else if(ACInfo[playerid][acACAllow][7]) { if(ac_vX > 31.0 && 1538 <= ac_stateanim <= 1544) { if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, anim: %d", ac_vX, ac_stateanim); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 7, 3); ACInfo[playerid][acCheatCount][15] = 0; #else return ac_KickWithCode(playerid, "", 0, 7, 3); #endif } #undef AC_MAX_FLYHACK_WARNINGS } else ACInfo[playerid][acCheatCount][15] = 0; } if(ACInfo[playerid][acSet][4] != -1) { if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1; else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp && ++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction"); printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 52, 12); ACInfo[playerid][acSet][4] = -1; #else return ac_KickWithCode(playerid, "", 0, 52, 12); #endif } } else if(ac_specact != ACInfo[playerid][acSpecAct]) { if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1; else if(ACInfo[playerid][acACAllow][18]) { switch(ac_specact) { case 0: { switch(ACInfo[playerid][acSpecAct]) { case 11, 24, 25: { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 18, 1); #else return ac_KickWithCode(playerid, "", 0, 18, 1); #endif } } } case 1: { if(ACInfo[playerid][acSpecAct] > 0 && !(20 <= ACInfo[playerid][acSpecAct] <= 24)) { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 18, 2); #else return ac_KickWithCode(playerid, "", 0, 18, 2); #endif } } case 2: { if(IsPlayerInRangeOfPoint(playerid, 8.0, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ]) == 0) { #if defined DEBUG printf("[Nex-AC debug] AC spec act: %d, spec act: %d, distance: %f", ACInfo[playerid][acSpecAct], ac_specact, GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 18, 3); #else return ac_KickWithCode(playerid, "", 0, 18, 3); #endif } ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 20000.0; } case 3: { switch(ACInfo[playerid][acSpecAct]) { case 2, 5..8, 11, 68: { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 18, 4); #else return ac_KickWithCode(playerid, "", 0, 18, 4); #endif } } } default: { if(!((20 <= ac_specact <= 24 && ACInfo[playerid][acSpecAct] == 1 || ACInfo[playerid][acSpecAct] == 3) && ac_specact == ACInfo[playerid][acLastSpecAct]) && (ACInfo[playerid][acVeh] == 0 || ac_specact != 4 && ac_specact != 11 && ac_specact != 24 && ac_specact != 25)) { #if defined DEBUG printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, last vehicleid: %d", ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 18, 5); #else return ac_KickWithCode(playerid, "", 0, 18, 5); #endif } } } } ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct]; } if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp && GetPlayerSurfingVehicleID(playerid) == 65535 && GetPlayerSurfingObjectID(playerid) == 65535) { if(ACInfo[playerid][acACAllow][9] && ac_vX > 212.0 && ACInfo[playerid][acSpeed] < ac_vX) { #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, old speed: %.1f", ac_vX, ACInfo[playerid][acSpeed]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 9); #else return ac_KickWithCode(playerid, "", 0, 9); #endif } if(ac_vctsize > 0.7 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp) { if(ac_vctsize > 30.0) { if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acPosZ] > -97.0) { #if defined DEBUG printf("[Nex-AC debug] Distance: %f, pos z: %f", ac_vctsize, ACInfo[playerid][acPosZ]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 2, 2); #else return ac_KickWithCode(playerid, "", 0, 2, 2); #endif } } else if(ac_vX <= ac_vctsize * (ac_vctsize < 1.0 ? 30.0 : 5.0)) { if(ac_vX < 3.0 && ac_vctsize > 5.0) { if(ACInfo[playerid][acACAllow][2]) { #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, distance: %f", ac_vX, ac_vctsize); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 2, 3); #else return ac_KickWithCode(playerid, "", 0, 2, 3); #endif } } else if(ACInfo[playerid][acACAllow][0] && ac_vX && ++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Speed: %.1f, distance: %f", ac_vX, ac_vctsize); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 0); ACInfo[playerid][acCheatCount][1] = 0; #else return ac_KickWithCode(playerid, "", 0, 0); #endif } #undef AC_MAX_AIR_WARNINGS } } ACInfo[playerid][acSpeed] = ac_vX; } ACInfo[playerid][acAnim] = ac_stateanim; } ACInfo[playerid][acSpecAct] = ac_specact; ACInfo[playerid][acHealth] = ac_hp; ACInfo[playerid][acArmour] = ac_ar; } ACInfo[playerid][acPosX] = ac_X; ACInfo[playerid][acPosY] = ac_Y; ACInfo[playerid][acPosZ] = ac_Z; ACInfo[playerid][acLastWeapon] = ac_w; ACInfo[playerid][acVeh] = ac_vehid; ACInfo[playerid][acMoney] = ac_m; } } ac_gpp = 1; ACInfo[playerid][acLastUpdate] = ac_gtc; if(ac_ur) ACInfo[playerid][acGtc][15] = ac_gtc + 1030; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerUpdate ac_gpp = ac_OnPlayerUpdate(playerid); #endif if(ACInfo[playerid][acACAllow][33] && ac_gpp) return ACInfo[playerid][acFreeze]; return ac_gpp; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerUpdate #undef OnPlayerUpdate #else #define _ALS_OnPlayerUpdate #endif #define OnPlayerUpdate ac_OnPlayerUpdate #if defined ac_OnPlayerUpdate forward ac_OnPlayerUpdate(playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) #else public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) #endif { if((newkeys & 16) && ACInfo[playerid][acSpecAct] == 2 && GetPlayerSpecialAction(playerid) != 2) { ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX]; ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY]; ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ]; } if((newkeys & 2) && 24 <= GetPlayerWeapon(playerid) <= 25) ACInfo[playerid][acCheatCount][14] = 0; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerKeyStateChange return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerKeyStateChange #undef OnPlayerKeyStateChange #else #define _ALS_OnPlayerKeyStateChange #endif #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange #if defined ac_OnPlayerKeyStateChange forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) #else public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0]) return ac_FloodDetect(playerid, 2); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerClickMap return ac_OnPlayerClickMap(playerid, fX, fY, fZ); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerClickMap #undef OnPlayerClickMap #else #define _ALS_OnPlayerClickMap #endif #define OnPlayerClickMap ac_OnPlayerClickMap #if defined ac_OnPlayerClickMap forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerClickPlayer(playerid, clickedplayerid, source) #else public OnPlayerClickPlayer(playerid, clickedplayerid, source) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0]) return ac_FloodDetect(playerid, 3); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerClickPlayer return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerClickPlayer #undef OnPlayerClickPlayer #else #define _ALS_OnPlayerClickPlayer #endif #define OnPlayerClickPlayer ac_OnPlayerClickPlayer #if defined ac_OnPlayerClickPlayer forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerClickTextDraw(playerid, Text:clickedid) #else public OnPlayerClickTextDraw(playerid, Text:clickedid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0]) return ac_FloodDetect(playerid, 4); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerClickTextDraw return ac_OnPlayerClickTextDraw(playerid, clickedid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerClickTextDraw #undef OnPlayerClickTextDraw #else #define _ALS_OnPlayerClickTextDraw #endif #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw #if defined ac_OnPlayerClickTextDraw forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerCommandText(playerid, cmdtext[]) #else public OnPlayerCommandText(playerid, cmdtext[]) #endif { if(ACInfo[playerid][acKicked]) return 1; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0]) { ac_FloodDetect(playerid, 5); return 1; } if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerCommandText return ac_OnPlayerCommandText(playerid, cmdtext); #else return 0; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerCommandText #undef OnPlayerCommandText #else #define _ALS_OnPlayerCommandText #endif #define OnPlayerCommandText ac_OnPlayerCommandText #if defined ac_OnPlayerCommandText forward ac_OnPlayerCommandText(playerid, cmdtext[]); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) #else public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) return 0; new bool:ac_ur; if(IsPlayerNPC(playerid) == 0) { new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) return ac_FloodDetect(playerid, 6); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_i; ac_i = GetVehicleModel(vehicleid) - 417; if(ACInfo[playerid][acACAllow][44] && ac_i == -417) return ac_KickWithCode(playerid, "", 0, 44, 1); new Float:ac_tmpX, Float:ac_tmpY, Float:ac_tmpZ; GetVehiclePos(vehicleid, ac_tmpX, ac_tmpY, ac_tmpZ); ac_tmpX = VectorSize(ACInfo[playerid][acPosX] - ac_tmpX, ACInfo[playerid][acPosY] - ac_tmpY, ACInfo[playerid][acPosZ] - ac_tmpZ); if(ACInfo[playerid][acACAllow][4] && (ac_i != 160 && ac_i != 175 && ac_tmpX > 15.0 || ac_tmpX > 40.0)) { #if defined DEBUG printf("[Nex-AC debug] Veh model: %d, distance: %f, vehicleid: %d", ac_i + 417, ac_tmpX, vehicleid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 4, 3); #else return ac_KickWithCode(playerid, "", 0, 4, 3); #endif } if(ACInfo[playerid][acEnterVeh] == vehicleid) ac_ur = true; else { new ac_tmpPrm1, ac_tmpPrm2; GetVehicleParamsEx(vehicleid, ac_tmpPrm2, ac_tmpPrm2, ac_tmpPrm2, ac_tmpPrm1, ac_tmpPrm2, ac_tmpPrm2, ac_tmpPrm2); if(ispassenger || ac_tmpPrm1 != 1) { ACInfo[playerid][acEnterVeh] = vehicleid; if(13 <= ac_i <= 178 && ac_vType[ac_i] == 3) ACInfo[playerid][acEnterVehTime] = 0, ac_ur = true; } } } if(ac_ur == false) ACInfo[playerid][acEnterVehTime] = ACInfo[playerid][acCall][27]; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerEnterVehicle return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerEnterVehicle #undef OnPlayerEnterVehicle #else #define _ALS_OnPlayerEnterVehicle #endif #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle #if defined ac_OnPlayerEnterVehicle forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerExitVehicle(playerid, vehicleid) #else public OnPlayerExitVehicle(playerid, vehicleid) #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(IsPlayerNPC(playerid) == 0 && ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) return ac_FloodDetect(playerid, 7); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_i; ac_i = GetVehicleModel(ACInfo[playerid][acVeh]) - 417; if(0 <= ac_i <= 176 && ac_vType[ac_i] == 2) ACInfo[playerid][acParachute] = true; else ACInfo[playerid][acParachute] = false; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerExitVehicle return ac_OnPlayerExitVehicle(playerid, vehicleid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerExitVehicle #undef OnPlayerExitVehicle #else #define _ALS_OnPlayerExitVehicle #endif #define OnPlayerExitVehicle ac_OnPlayerExitVehicle #if defined ac_OnPlayerExitVehicle forward ac_OnPlayerExitVehicle(playerid, vehicleid); #endif #endif #if defined OnPlayerPickUpDynamicPickup\ && defined IsValidDynamicPickup #if defined _inc_y_hooks || defined _INC_y_hooks #if defined STREAMER_ENABLE_TAGS hook OnPlayerPickUpDynPickup(playerid, STREAMER_TAG_PICKUP pickupid) #else hook OnPlayerPickUpDynPickup(playerid, pickupid) #endif #else #if defined STREAMER_ENABLE_TAGS public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP pickupid) #else public OnPlayerPickUpDynamicPickup(playerid, pickupid) #endif #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked] || IsValidDynamicPickup(pickupid) == 0) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i; if(_:pickupid < MAX_PICKUPS) { if(ACInfo[playerid][acACAllow][6] && (ACInfo[playerid][acSet][8] == -1 || VectorSize(ACInfo[playerid][acSetPosX] - ACDPickInfo[_:pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACDPickInfo[_:pickupid][acPosY], ACInfo[playerid][acSetPosZ] - ACDPickInfo[_:pickupid][acPosZ]) > 8.0) && IsPlayerInRangeOfPoint(playerid, 8.0, ACDPickInfo[_:pickupid][acPosX], ACDPickInfo[_:pickupid][acPosY], ACDPickInfo[_:pickupid][acPosZ]) == 0) { #if defined DEBUG printf("[Nex-AC debug] Pickupid: %d, distance: %f", _:pickupid, GetPlayerDistanceFromPoint(playerid, ACDPickInfo[_:pickupid][acPosX], ACDPickInfo[_:pickupid][acPosY], ACDPickInfo[_:pickupid][acPosZ])); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 6, 2); #else return ac_KickWithCode(playerid, "", 0, 6, 2); #endif } switch(ACDPickInfo[_:pickupid][acType]) { case 1: { ac_i = ac_wSlot[ACDPickInfo[_:pickupid][acWeapon]]; if(3 <= ac_i <= 5 && ACInfo[playerid][acWeapon][ac_i] > 0 || ACInfo[playerid][acWeapon][ac_i] == ACDPickInfo[_:pickupid][acWeapon]) ACInfo[playerid][acAmmo][ac_i] += ac_pAmmo[ACDPickInfo[_:pickupid][acWeapon]]; } case 2: ACInfo[playerid][acSpecAct] = 2; case 3: ACInfo[playerid][acHealth] = 100; case 4: ACInfo[playerid][acArmour] = 100; } } ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS; ACInfo[playerid][acPicked] = true; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerPickUpDynamicPickup return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerPickUpDynamicPicku\ || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayer\ PickUpDynamicPickup #undef OnPlayerPickUpDynamicPickup #else #define _ALS_OnPlayerPickUpDynamicPickup #endif #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup #if defined ac_OnPlayerPickUpDynamicPickup #if defined STREAMER_ENABLE_TAGS forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP pickupid); #else forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid); #endif #endif #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerPickUpPickup(playerid, pickupid) #else public OnPlayerPickUpPickup(playerid, pickupid) #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked] || !(0 <= pickupid < MAX_PICKUPS)) return 0; if(ACInfo[playerid][acPicked] == false) { new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0; } if(ACInfo[playerid][acACAllow][6] && (ACInfo[playerid][acSet][8] == -1 || VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], ACInfo[playerid][acSetPosZ] - ACPickInfo[pickupid][acPosZ]) > 8.0) && IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]) == 0) { #if defined DEBUG printf("[Nex-AC debug] Pickupid: %d, distance: %f", pickupid, GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ])); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 6, 1); #else return ac_KickWithCode(playerid, "", 0, 6, 1); #endif } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i; switch(ACPickInfo[pickupid][acType]) { case 1: { ac_i = ac_wSlot[ACPickInfo[pickupid][acWeapon]]; if(3 <= ac_i <= 5 && ACInfo[playerid][acWeapon][ac_i] > 0 || ACInfo[playerid][acWeapon][ac_i] == ACPickInfo[pickupid][acWeapon]) ACInfo[playerid][acAmmo][ac_i] += ac_pAmmo[ACPickInfo[pickupid][acWeapon]]; } case 2: ACInfo[playerid][acSpecAct] = 2; case 3: ACInfo[playerid][acHealth] = 100; case 4: ACInfo[playerid][acArmour] = 100; } ACInfo[playerid][acLastPickup] = pickupid; } else ACInfo[playerid][acPicked] = false; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerPickUpPickup if(ACPickInfo[pickupid][acIsStatic] == false) return ac_OnPlayerPickUpPickup(playerid, pickupid); return 1; #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerPickUpPickup #undef OnPlayerPickUpPickup #else #define _ALS_OnPlayerPickUpPickup #endif #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup #if defined ac_OnPlayerPickUpPickup forward ac_OnPlayerPickUpPickup(playerid, pickupid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerRequestClass(playerid, classid) #else public OnPlayerRequestClass(playerid, classid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) return ac_FloodDetect(playerid, 9); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acLogged] = true; ACInfo[playerid][acClassid] = classid; ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerRequestClass return ac_OnPlayerRequestClass(playerid, classid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerRequestClass #undef OnPlayerRequestClass #else #define _ALS_OnPlayerRequestClass #endif #define OnPlayerRequestClass ac_OnPlayerRequestClass #if defined ac_OnPlayerRequestClass forward ac_OnPlayerRequestClass(playerid, classid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerSelectedMenuRow(playerid, row) #else public OnPlayerSelectedMenuRow(playerid, row) #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerSelectedMenuRow return ac_OnPlayerSelectedMenuRow(playerid, row); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerSelectedMenuRow #undef OnPlayerSelectedMenuRow #else #define _ALS_OnPlayerSelectedMenuRow #endif #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow #if defined ac_OnPlayerSelectedMenuRow forward ac_OnPlayerSelectedMenuRow(playerid, row); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerStateChange(playerid, newstate, oldstate) #else public OnPlayerStateChange(playerid, newstate, oldstate) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(), bool:ac_ur; if(IsPlayerNPC(playerid) == 0) { if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0]) { if(newstate != 1 || oldstate != 8) { new ac_model; if(oldstate == 2) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]) - 417; else if(newstate == 2) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid)) - 417; if(!(13 <= ac_model <= 178 && ac_vType[ac_model] == 3)) ac_FloodDetect(playerid, 11); } } else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0; } if(oldstate == 0) { if(!(8 <= newstate <= 9) && ACInfo[playerid][acLogged] == false) { #if defined DEBUG printf("[Nex-AC debug] Newstate: %d", newstate); #endif ac_KickWithCode(playerid, "", 0, 48, 2); } } else if(2 <= oldstate <= 3) { if(oldstate == 2) { if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = 65535; if(GetVehicleModel(ACInfo[playerid][acVeh]) == 457 && ACInfo[playerid][acWeapon][1] == 0) ACInfo[playerid][acWeapon][1] = 2; new ammo; GetPlayerWeaponData(playerid, 4, ammo, ammo); if(ammo < ACInfo[playerid][acAmmo][4]) ACInfo[playerid][acAmmo][4] = ammo; } new Float:ac_vX, Float:ac_vY, Float:ac_vZ; GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ); ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_vX, ac_vY, ac_vZ); ac_ur = true; } switch(newstate) { case 1: { ACInfo[playerid][acSet][11] = -1; ACInfo[playerid][acEnterVeh] = 0; GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]); } case 2: { ACInfo[playerid][acSet][11] = -1; ac_i = GetPlayerVehicleID(playerid); if(ACInfo[playerid][acACAllow][44]) { new ac_seatid = GetPlayerVehicleSeat(playerid); if(ac_seatid != 128) { new ac_model = GetVehicleModel(ac_i) - 400; if(ac_seatid || ac_model < 0 || ac_MaxPassengers[ac_model >>> 3] >>> ((ac_model & 7) << 2) & 0xF == 15 && ACInfo[playerid][acSet][9] == -1) { #if defined DEBUG printf("[Nex-AC debug] Veh model: %d, seatid: %d, vehicleid: %d", ac_model + 400, ac_seatid, ac_i); #endif ac_KickWithCode(playerid, "", 0, 44, 2); } } } if(ACInfo[playerid][acSet][9] == -1) { ACVehInfo[ac_i][acDriver] = playerid; GetVehicleZAngle(ac_i, ACVehInfo[ac_i][acZAngle]); GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]); ACInfo[playerid][acCheatCount][11] = 0; ACInfo[playerid][acVehDmgRes] = false; ACInfo[playerid][acSetVehHealth] = -1; } } case 3: { ACInfo[playerid][acSet][11] = -1; ACInfo[playerid][acCheatCount][4] = 0; if(ACInfo[playerid][acACAllow][44] && (ac_i = GetPlayerVehicleSeat(playerid)) != 128) { new ac_model = GetVehicleModel(GetPlayerVehicleID(playerid)) - 400; if(ac_model < 0) { #if defined DEBUG printf("[Nex-AC debug] Veh model: %d, seatid: %d, vehicleid: %d", ac_model + 400, ac_i, GetPlayerVehicleID(playerid)); #endif ac_KickWithCode(playerid, "", 0, 44, 3); } else { new ac_maxseats = (ac_MaxPassengers[ac_model >>> 3] >>> ((ac_model & 7) << 2)) & 0xF; if(ac_i < 1 || (ac_maxseats == 15 || ac_i > ac_maxseats) && ACInfo[playerid][acSet][9] == -1) { #if defined DEBUG printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d, vehicleid: %d", ac_model + 400, ac_maxseats, ac_i, GetPlayerVehicleID(playerid)); #endif ac_KickWithCode(playerid, "", 0, 44, 4); } } } } case 9: { if(ACInfo[playerid][acACAllow][21] && ACInfo[playerid][acSpec] == false && ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21); ACInfo[playerid][acSet][6] = -1; ACInfo[playerid][acSpawnTime] = 0; ACInfo[playerid][acSpec] = true; } } } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = GetTickCount(); if(ac_ur) ACInfo[playerid][acGtc][10] = ACInfo[playerid][acCall][27]; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerStateChange return ac_OnPlayerStateChange(playerid, newstate, oldstate); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerStateChange #undef OnPlayerStateChange #else #define _ALS_OnPlayerStateChange #endif #define OnPlayerStateChange ac_OnPlayerStateChange #if defined ac_OnPlayerStateChange forward ac_OnPlayerStateChange(playerid, newstate, oldstate); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) #else public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) #endif { if(ACInfo[playerid][acKicked]) return 0; static ac_i, ac_gtc, bool:ac_ur, bool:ac_ur2; ac_gtc = GetTickCount(); ac_ur = ac_ur2 = false; if(IsPlayerNPC(playerid) == 0) { if(ACInfo[playerid][acACAllow][22] && ac_LagCompMode == false) return ac_KickWithCode(playerid, "", 0, 22); if(!(0 <= hittype <= 4)) { #if defined DEBUG printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid); #endif return ac_KickWithCode(playerid, "", 0, 47, 1); } static Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_X, Float:ac_Y, Float:ac_Z; GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_X, ac_Y, ac_Z); if(ACInfo[playerid][acACAllow][34]) { if(IsPlayerInRangeOfPoint(playerid, 8.0, ac_oX, ac_oY, ac_oZ) == 0) { if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Distance: %f", GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ)); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 34); ACInfo[playerid][acCheatCount][5] = 0; #else return ac_KickWithCode(playerid, "", 0, 34); #endif } #undef AC_MAX_AFK_GHOST_WARNINGS } else ACInfo[playerid][acCheatCount][5] = 0; } if(ACInfo[playerid][acACAllow][29]) { if(hittype > 0 && !fX && !fY && !fZ) { if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Hittype: %d, weaponid: %d", hittype, weaponid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 29, 1); ACInfo[playerid][acCheatCount][13] = 0; #else return ac_KickWithCode(playerid, "", 0, 29, 1); #endif } #undef AC_MAX_SILENT_AIM_WARNINGS } else { ACInfo[playerid][acCheatCount][13] = 0; if(hittype == 1 && ac_gtc < ACInfo[hitid][acLastUpdate] + 1500 && IsPlayerInAnyVehicle(hitid) == 0 && GetPlayerSurfingVehicleID(hitid) == 65535 && GetPlayerSurfingObjectID(hitid) == 65535) { if(IsPlayerInRangeOfPoint(hitid, 8.0, ac_X, ac_Y, ac_Z) == 0) { if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Distance: %f", GetPlayerDistanceFromPoint(hitid, ac_X, ac_Y, ac_Z)); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 29, 2); ACInfo[playerid][acCheatCount][6] = 0; #else return ac_KickWithCode(playerid, "", 0, 29, 2); #endif } #undef AC_MAX_PRO_AIM_WARNINGS } else ACInfo[playerid][acCheatCount][6] = 0; } } } static ac_t; switch(hittype) { case 1: { if(ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acFreeze] && GetPlayerSpecialAction(hitid) != 3) { ac_t = GetPlayerTeam(playerid); ac_i = GetPlayerInterior(hitid); if(ACInfo[hitid][acDead] == false && (ac_t == 255 || ac_t != GetPlayerTeam(hitid))) { #if AC_USE_RESTAURANTS if(ac_InRestaurant(hitid, ac_i) == 0) { #endif #if AC_USE_AMMUNATIONS if(ac_InAmmuNation(hitid, ac_i) == 0) { #endif #if AC_USE_CASINOS if(ac_InCasino(hitid, ac_i) == 0) { #endif ac_ur = true; #if AC_USE_CASINOS } #endif #if AC_USE_AMMUNATIONS } #endif #if AC_USE_RESTAURANTS } #endif } } } case 2: { if(ACVehInfo[hitid][acDriver] != 65535 && ACInfo[ACVehInfo[hitid][acDriver]][acACAllow][20] && ACInfo[ACVehInfo[hitid][acDriver]][acFreeze] && ACVehInfo[hitid][acHealth] > 220.0) { ac_t = GetPlayerTeam(playerid); if(ac_VehFriendlyFire == false || ac_t == 255 || ac_t != GetPlayerTeam(ACVehInfo[hitid][acDriver])) { static ac_m, Float:ac_Offset[9], Float:ac_Offset2[6]; ac_m = GetVehicleModel(hitid); GetVehicleModelInfo(ac_m, 5, ac_Offset[0], ac_Offset[1], ac_Offset[2]); ac_Offset2[0] = (floatsin((ACVehInfo[hitid][acZAngle] = 360 - ACVehInfo[hitid][acZAngle]), degrees) * ac_Offset[1]) + (floatcos(ACVehInfo[hitid][acZAngle], degrees) * -ac_Offset[0]); ac_Offset2[1] = (floatcos(ACVehInfo[hitid][acZAngle], degrees) * ac_Offset[1]) - (floatsin(ACVehInfo[hitid][acZAngle], degrees) * -ac_Offset[0]); GetVehicleModelInfo(ac_m, 6, ac_Offset[3], ac_Offset[4], ac_Offset[5]); ac_Offset2[2] = (floatsin((ACVehInfo[hitid][acZAngle] = 360 - ACVehInfo[hitid][acZAngle]), degrees) * ac_Offset[4]) + (floatcos(ACVehInfo[hitid][acZAngle], degrees) * -ac_Offset[3]); ac_Offset2[3] = (floatcos(ACVehInfo[hitid][acZAngle], degrees) * ac_Offset[4]) - (floatsin(ACVehInfo[hitid][acZAngle], degrees) * -ac_Offset[3]); GetVehicleModelInfo(ac_m, 7, ac_Offset[6], ac_Offset[7], ac_Offset[8]); ac_Offset2[4] = (floatsin((ACVehInfo[hitid][acZAngle] = 360 - ACVehInfo[hitid][acZAngle]), degrees) * ac_Offset[7]) + (floatcos(ACVehInfo[hitid][acZAngle], degrees) * -ac_Offset[6]); ac_Offset2[5] = (floatcos(ACVehInfo[hitid][acZAngle], degrees) * ac_Offset[7]) - (floatsin(ACVehInfo[hitid][acZAngle], degrees) * -ac_Offset[6]); if(VectorSize(ac_Offset[0] - fX, ac_Offset[1] - fY, ac_Offset[2] - fZ) > 1.0 && floatabs(VectorSize(ac_Offset2[0] - fX, ac_Offset2[1] - fY, ac_Offset[2] - fZ)) > 1.0 && VectorSize(ac_Offset[3] - fX, ac_Offset[4] - fY, ac_Offset[5] - fZ) > 1.0 && floatabs(VectorSize(ac_Offset2[2] - fX, ac_Offset2[3] - fY, ac_Offset[5] - fZ)) > 1.0 && (!ac_Offset[6] && !ac_Offset[7] && !ac_Offset[8] || VectorSize(ac_Offset[6] - fX, ac_Offset[7] - fY, ac_Offset[8] - fZ) > 1.0 && floatabs(VectorSize(ac_Offset2[4] - fX, ac_Offset2[5] - fY, ac_Offset[8] - fZ)) > 1.0)) ac_ur2 = true; } } } } if((ac_t = GetPlayerState(playerid)) != 2) { if(ACInfo[playerid][acACAllow][47] && (ac_t != 3 && GetPlayerWeapon(playerid) != weaponid || weaponid != 38 && !(22 <= weaponid <= 34))) { #if defined DEBUG printf("[Nex-AC debug] Armed weapon: %d, weaponid: %d, state: %d", GetPlayerWeapon(playerid), weaponid, ac_t); #endif return ac_KickWithCode(playerid, "", 0, 47, 2); } static ac_s; ac_s = ac_wSlot[weaponid]; if(ACInfo[playerid][acACAllow][26]) { ac_i = ac_gtc - ACInfo[playerid][acShotTime]; if(ACInfo[playerid][acLastShot] == weaponid) { if(weaponid != 38 && ac_t != 3) { if(ac_gtc < ACInfo[playerid][acReload] + 800) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d", weaponid, ac_gtc - ACInfo[playerid][acReload], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 26, 4); ACInfo[playerid][acReload] = 0; #else return ac_KickWithCode(playerid, "", 0, 26, 4); #endif } else if(ac_i < 30 || ac_i < 50 && weaponid != 32 && !(28 <= weaponid <= 29) || ac_i < 386 && 33 <= weaponid <= 34) { if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 26, 1); ACInfo[playerid][acCheatCount][8] = 0; #else return ac_KickWithCode(playerid, "", 0, 26, 1); #endif } } else ACInfo[playerid][acCheatCount][8] = 0; if((weaponid == 24 && ac_i < 600 || weaponid == 25 && ac_i < 800) && ++ACInfo[playerid][acCheatCount][14] > AC_MAX_RAPID_FIRE_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 26, 2); ACInfo[playerid][acCheatCount][14] = 0; #else return ac_KickWithCode(playerid, "", 0, 26, 2); #endif } } } else if(ac_i < 30) { #if defined DEBUG printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d", ac_i, weaponid, ACInfo[playerid][acLastShot]); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 26, 3); #else return ac_KickWithCode(playerid, "", 0, 26, 3); #endif } if(GetPlayerWeaponState(playerid) == 1) ACInfo[playerid][acReload] = ac_gtc; } if(ACInfo[playerid][acACAllow][17] && ac_t != 3) { ac_t = GetPlayerAmmo(playerid); if(ACInfo[playerid][acAmmo][ac_s] == 0) { if(ac_gtc > ACInfo[playerid][acGtc][7] + GetPlayerPing(playerid) + 150) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 1); ACInfo[playerid][acAmmo][ac_s] = ac_t; #else return ac_KickWithCode(playerid, "", 0, 17, 1); #endif } else return 0; } if((ac_i = ac_abs(ACInfo[playerid][acAmmo][ac_s] - ac_t))) { switch(weaponid) { case 23, 24: { if(ac_i > 2 || ++ACInfo[playerid][acCheatCount][7] > 2) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 2); ACInfo[playerid][acCheatCount][7] = 0; ACInfo[playerid][acAmmo][ac_s] = ac_t; #else return ac_KickWithCode(playerid, "", 0, 17, 2); #endif } } case 29: { if(ac_i > 2 || ++ACInfo[playerid][acCheatCount][7] > 3) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 3); ACInfo[playerid][acCheatCount][7] = 0; ACInfo[playerid][acAmmo][ac_s] = ac_t; #else return ac_KickWithCode(playerid, "", 0, 17, 3); #endif } } case 22, 26, 28, 32, 34: { if(ac_i > 3 && ACInfo[playerid][acAmmo][ac_s] < ac_t) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 4); ACInfo[playerid][acCheatCount][7] = 0; ACInfo[playerid][acAmmo][ac_s] = ac_t; #else return ac_KickWithCode(playerid, "", 0, 17, 4); #endif } } case 30, 31: { if(ac_i > 3) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 5); ACInfo[playerid][acCheatCount][7] = 0; ACInfo[playerid][acAmmo][ac_s] = ac_t; #else return ac_KickWithCode(playerid, "", 0, 17, 5); #endif } } case 38: { if(++ACInfo[playerid][acCheatCount][7] > 8) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 6); ACInfo[playerid][acCheatCount][7] = 0; #else return ac_KickWithCode(playerid, "", 0, 17, 6); #endif } } default: { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 17, 7); ACInfo[playerid][acAmmo][ac_s] = ac_t; #else return ac_KickWithCode(playerid, "", 0, 17, 7); #endif } } } else ACInfo[playerid][acCheatCount][7] = 0; } ACInfo[playerid][acAmmo][ac_s]--; if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536; else if(ACInfo[playerid][acAmmo][ac_s] == 0 && ACInfo[playerid][acSet][3] == weaponid) ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1; } ACInfo[playerid][acLastShot] = weaponid; } ac_i = 1; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerWeaponShot ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ); #endif ACInfo[playerid][acShotTime] = ac_gtc; if(ac_i) { if(ac_ur) { if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2; else ACInfo[hitid][acDmgRes] = 1; ACInfo[hitid][acGtc][14] = ac_gtc; } if(ac_ur2) { ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true; ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc; } } return ac_i; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerWeaponShot #undef OnPlayerWeaponShot #else #define _ALS_OnPlayerWeaponShot #endif #define OnPlayerWeaponShot ac_OnPlayerWeaponShot #if defined ac_OnPlayerWeaponShot forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehicleMod(playerid, vehicleid, componentid) #else public OnVehicleMod(playerid, vehicleid, componentid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) ac_FloodDetect(playerid, 12); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0; } if(ACInfo[playerid][acACAllow][23] && ACInfo[playerid][acModShop] == false) { #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 23, 2); #else return ac_KickWithCode(playerid, "", 0, 23, 2); #endif } if(ACInfo[playerid][acACAllow][43] && ac_IsCompatible(GetVehicleModel(vehicleid), componentid) == 0) { #if defined DEBUG printf("[Nex-AC debug] Veh model: %d, componentid: %d, vehicleid: %d", GetVehicleModel(vehicleid), componentid, vehicleid); #endif return ac_KickWithCode(playerid, "", 0, 43, 1); } if(ACInfo[playerid][acSet][13] != -1) ACInfo[playerid][acSet][13] += ac_cPrice[componentid - 1000]; else ACInfo[playerid][acSet][13] = ac_cPrice[componentid - 1000]; ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i; ACInfo[playerid][acGtc][17] = ac_i + 1500; ACInfo[playerid][acCheatCount][12] = 0; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehicleMod return ac_OnVehicleMod(playerid, vehicleid, componentid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehicleMod #undef OnVehicleMod #else #define _ALS_OnVehicleMod #endif #define OnVehicleMod ac_OnVehicleMod #if defined ac_OnVehicleMod forward ac_OnVehicleMod(playerid, vehicleid, componentid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehiclePaintjob(playerid, vehicleid, paintjobid) #else public OnVehiclePaintjob(playerid, vehicleid, paintjobid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0; } if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2)) { #if defined DEBUG printf("[Nex-AC debug] Veh model: %d, paintjobid: %d, vehicleid: %d", GetVehicleModel(vehicleid), paintjobid, vehicleid); #endif ac_KickWithCode(playerid, "", 0, 43, 2); } else if(ACInfo[playerid][acACAllow][23] && ACInfo[playerid][acModShop] == false) ac_KickWithCode(playerid, "", 0, 23, 4); else ACVehInfo[vehicleid][acPaintJob] = paintjobid; ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehiclePaintjob return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehiclePaintjob #undef OnVehiclePaintjob #else #define _ALS_OnVehiclePaintjob #endif #define OnVehiclePaintjob ac_OnVehiclePaintjob #if defined ac_OnVehiclePaintjob forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehicleRespray(playerid, vehicleid, color1, color2) #else public OnVehicleRespray(playerid, vehicleid, color1, color2) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) ac_FloodDetect(playerid, 14); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehicleRespray return ac_OnVehicleRespray(playerid, vehicleid, color1, color2); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehicleRespray #undef OnVehicleRespray #else #define _ALS_OnVehicleRespray #endif #define OnVehicleRespray ac_OnVehicleRespray #if defined ac_OnVehicleRespray forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehicleSpawn(vehicleid) #else public OnVehicleSpawn(vehicleid) #endif { ACVehInfo[vehicleid][acPaintJob] = 3; ACVehInfo[vehicleid][acSpawned] = true; ACVehInfo[vehicleid][acHealth] = 1000.0; ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acPosDiff] = ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acVelZ] = 0.0; ACVehInfo[vehicleid][acDriver] = 65535; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehicleSpawn return ac_OnVehicleSpawn(vehicleid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehicleSpawn #undef OnVehicleSpawn #else #define _ALS_OnVehicleSpawn #endif #define OnVehicleSpawn ac_OnVehicleSpawn #if defined ac_OnVehicleSpawn forward ac_OnVehicleSpawn(vehicleid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehicleDeath(vehicleid, killerid) #else public OnVehicleDeath(vehicleid, killerid) #endif { if(killerid != 65535) { new ac_i = GetTickCount(); if(ACInfo[killerid][acACAllow][49]) { if(ac_i < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15); else if(ac_i < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27); else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0; } ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_i; } new Float:ac_vhealth; GetVehicleHealth(vehicleid, ac_vhealth); if(ac_vhealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehicleDeath return ac_OnVehicleDeath(vehicleid, killerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehicleDeath #undef OnVehicleDeath #else #define _ALS_OnVehicleDeath #endif #define OnVehicleDeath ac_OnVehicleDeath #if defined ac_OnVehicleDeath forward ac_OnVehicleDeath(vehicleid, killerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerText(playerid, text[]) #else public OnPlayerText(playerid, text[]) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerText return ac_OnPlayerText(playerid, text); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerText #undef OnPlayerText #else #define _ALS_OnPlayerText #endif #define OnPlayerText ac_OnPlayerText #if defined ac_OnPlayerText forward ac_OnPlayerText(playerid, text[]); #endif #endif #if defined OnPlayerEnterDynamicCP #if defined _inc_y_hooks || defined _INC_y_hooks #if defined STREAMER_ENABLE_TAGS hook OnPlayerEnterDynamicCP(playerid, STREAMER_TAG_CP checkpointid) #else hook OnPlayerEnterDynamicCP(playerid, checkpointid) #endif #else #if defined STREAMER_ENABLE_TAGS public OnPlayerEnterDynamicCP(playerid, STREAMER_TAG_CP checkpointid) #else public OnPlayerEnterDynamicCP(playerid, checkpointid) #endif #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerEnterDynamicCP return ac_OnPlayerEnterDynamicCP(playerid, checkpointid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerEnterDynamicCP #undef OnPlayerEnterDynamicCP #else #define _ALS_OnPlayerEnterDynamicCP #endif #define OnPlayerEnterDynamicCP ac_OnPlayerEnterDynamicCP #if defined ac_OnPlayerEnterDynamicCP #if defined STREAMER_ENABLE_TAGS forward ac_OnPlayerEnterDynamicCP(playerid, STREAMER_TAG_CP checkpointid); #else forward ac_OnPlayerEnterDynamicCP(playerid, checkpointid); #endif #endif #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerEnterCheckpoint(playerid) #else public OnPlayerEnterCheckpoint(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerEnterCheckpoint return ac_OnPlayerEnterCheckpoint(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerEnterCheckpoint #undef OnPlayerEnterCheckpoint #else #define _ALS_OnPlayerEnterCheckpoint #endif #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint #if defined ac_OnPlayerEnterCheckpoint forward ac_OnPlayerEnterCheckpoint(playerid); #endif #endif #if defined OnPlayerLeaveDynamicCP #if defined _inc_y_hooks || defined _INC_y_hooks #if defined STREAMER_ENABLE_TAGS hook OnPlayerLeaveDynamicCP(playerid, STREAMER_TAG_CP checkpointid) #else hook OnPlayerLeaveDynamicCP(playerid, checkpointid) #endif #else #if defined STREAMER_ENABLE_TAGS public OnPlayerLeaveDynamicCP(playerid, STREAMER_TAG_CP checkpointid) #else public OnPlayerLeaveDynamicCP(playerid, checkpointid) #endif #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerLeaveDynamicCP return ac_OnPlayerLeaveDynamicCP(playerid, checkpointid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerLeaveDynamicCP #undef OnPlayerLeaveDynamicCP #else #define _ALS_OnPlayerLeaveDynamicCP #endif #define OnPlayerLeaveDynamicCP ac_OnPlayerLeaveDynamicCP #if defined ac_OnPlayerLeaveDynamicCP #if defined STREAMER_ENABLE_TAGS forward ac_OnPlayerLeaveDynamicCP(playerid, STREAMER_TAG_CP checkpointid); #else forward ac_OnPlayerLeaveDynamicCP(playerid, checkpointid); #endif #endif #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerLeaveCheckpoint(playerid) #else public OnPlayerLeaveCheckpoint(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerLeaveCheckpoint return ac_OnPlayerLeaveCheckpoint(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerLeaveCheckpoint #undef OnPlayerLeaveCheckpoint #else #define _ALS_OnPlayerLeaveCheckpoint #endif #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint #if defined ac_OnPlayerLeaveCheckpoint forward ac_OnPlayerLeaveCheckpoint(playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerRequestSpawn(playerid) #else public OnPlayerRequestSpawn(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) return ac_FloodDetect(playerid, 19); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acSpawnWeapon1] = ac_Class[ACInfo[playerid][acClassid]][0][0]; ACInfo[playerid][acSpawnAmmo1] = ac_Class[ACInfo[playerid][acClassid]][0][1]; ACInfo[playerid][acSpawnWeapon2] = ac_Class[ACInfo[playerid][acClassid]][1][0]; ACInfo[playerid][acSpawnAmmo2] = ac_Class[ACInfo[playerid][acClassid]][1][1]; ACInfo[playerid][acSpawnWeapon3] = ac_Class[ACInfo[playerid][acClassid]][2][0]; ACInfo[playerid][acSpawnAmmo3] = ac_Class[ACInfo[playerid][acClassid]][2][1]; ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_i; ac_i = 1; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerRequestSpawn ac_i = ac_OnPlayerRequestSpawn(playerid); #endif if(ac_i) { ACInfo[playerid][acSet][7] = 1; ACInfo[playerid][acSpawnRes]++; } return ac_i; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerRequestSpawn #undef OnPlayerRequestSpawn #else #define _ALS_OnPlayerRequestSpawn #endif #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn #if defined ac_OnPlayerRequestSpawn forward ac_OnPlayerRequestSpawn(playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerExitedMenu(playerid) #else public OnPlayerExitedMenu(playerid) #endif { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerExitedMenu return ac_OnPlayerExitedMenu(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerExitedMenu #undef OnPlayerExitedMenu #else #define _ALS_OnPlayerExitedMenu #endif #define OnPlayerExitedMenu ac_OnPlayerExitedMenu #if defined ac_OnPlayerExitedMenu forward ac_OnPlayerExitedMenu(playerid); #endif #endif #if defined OnPlayerEnterDynamicRaceCP #if defined _inc_y_hooks || defined _INC_y_hooks #if defined STREAMER_ENABLE_TAGS hook OnPlayerEnterDynRaceCP(playerid, STREAMER_TAG_RACE_CP checkpointid) #else hook OnPlayerEnterDynRaceCP(playerid, checkpointid) #endif #else #if defined STREAMER_ENABLE_TAGS public OnPlayerEnterDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP checkpointid) #else public OnPlayerEnterDynamicRaceCP(playerid, checkpointid) #endif #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerEnterDynamicRaceCP return ac_OnPlayerEnterDynamicRaceCP(playerid, checkpointid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerEnterDynamicRaceCP #undef OnPlayerEnterDynamicRaceCP #else #define _ALS_OnPlayerEnterDynamicRaceCP #endif #define OnPlayerEnterDynamicRaceCP ac_OnPlayerEnterDynamicRaceCP #if defined ac_OnPlayerEnterDynamicRaceCP #if defined STREAMER_ENABLE_TAGS forward ac_OnPlayerEnterDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP checkpointid); #else forward ac_OnPlayerEnterDynamicRaceCP(playerid, checkpointid); #endif #endif #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerEnterRaceCP(playerid) #else public OnPlayerEnterRaceCheckpoint(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerEnterRaceCheckpoint return ac_OnPlayerEnterRaceCheckpoint(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerEnterRaceCheckpoin\ || defined _ALS_OnPlayerEnterRaceCP || defined _ALS_OnPlayer\ EnterRaceCheckpoint #undef OnPlayerEnterRaceCheckpoint #else #define _ALS_OnPlayerEnterRaceCheckpoint #endif #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint #if defined ac_OnPlayerEnterRaceCheckpoint forward ac_OnPlayerEnterRaceCheckpoint(playerid); #endif #endif #if defined OnPlayerLeaveDynamicRaceCP #if defined _inc_y_hooks || defined _INC_y_hooks #if defined STREAMER_ENABLE_TAGS hook OnPlayerLeaveDynRaceCP(playerid, STREAMER_TAG_RACE_CP checkpointid) #else hook OnPlayerLeaveDynRaceCP(playerid, checkpointid) #endif #else #if defined STREAMER_ENABLE_TAGS public OnPlayerLeaveDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP checkpointid) #else public OnPlayerLeaveDynamicRaceCP(playerid, checkpointid) #endif #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerLeaveDynamicRaceCP return ac_OnPlayerLeaveDynamicRaceCP(playerid, checkpointid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerLeaveDynamicRaceCP #undef OnPlayerLeaveDynamicRaceCP #else #define _ALS_OnPlayerLeaveDynamicRaceCP #endif #define OnPlayerLeaveDynamicRaceCP ac_OnPlayerLeaveDynamicRaceCP #if defined ac_OnPlayerLeaveDynamicRaceCP #if defined STREAMER_ENABLE_TAGS forward ac_OnPlayerLeaveDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP checkpointid); #else forward ac_OnPlayerLeaveDynamicRaceCP(playerid, checkpointid); #endif #endif #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerLeaveRaceCP(playerid) #else public OnPlayerLeaveRaceCheckpoint(playerid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerLeaveRaceCheckpoint return ac_OnPlayerLeaveRaceCheckpoint(playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerLeaveRaceCheckpoin\ || defined _ALS_OnPlayerLeaveRaceCP || defined _ALS_OnPlayer\ LeaveRaceCheckpoint #undef OnPlayerLeaveRaceCheckpoint #else #define _ALS_OnPlayerLeaveRaceCheckpoint #endif #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint #if defined ac_OnPlayerLeaveRaceCheckpoint forward ac_OnPlayerLeaveRaceCheckpoint(playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerClickPlayerTD(playerid, PlayerText:playertextid) #else public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0]) return ac_FloodDetect(playerid, 23); if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerClickPlayerTextDraw return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerClickPlayerTextDra\ || defined _ALS_OnPlayerClickPlayerTD || defined _ALS_OnPlayer\ ClickPlayerTextDraw #undef OnPlayerClickPlayerTextDraw #else #define _ALS_OnPlayerClickPlayerTD #endif #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw #if defined ac_OnPlayerClickPlayerTextDraw forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehDamageStatusUpd(vehicleid, playerid) #else public OnVehicleDamageStatusUpdate(vehicleid, playerid) #endif { new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][24] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehicleDamageStatusUpdate return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehicleDamageStatusUpdat\ || defined _ALS_OnVehicleDamageStatusUpd || defined _ALS_OnVehicle\ DamageStatusUpdate #undef OnVehicleDamageStatusUpdate #else #define _ALS_OnVehicleDamageStatusUpdate #endif #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate #if defined ac_OnVehicleDamageStatusUpdate forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnVehicleSirenChange(playerid, vehicleid, newstate) #else public OnVehicleSirenStateChange(playerid, vehicleid, newstate) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnVehicleSirenStateChange return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnVehicleSirenStateChange #undef OnVehicleSirenStateChange #else #define _ALS_OnVehicleSirenStateChange #endif #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange #if defined ac_OnVehicleSirenStateChange forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate); #endif #endif #if defined OnPlayerSelectDynamicObject #if defined _inc_y_hooks || defined _INC_y_hooks #if defined STREAMER_ENABLE_TAGS hook OnPlayerSelectDynObj(playerid, STREAMER_TAG_OBJECT objectid, modelid, Float:x, Float:y, Float:z) #else hook OnPlayerSelectDynObj(playerid, objectid, modelid, Float:x, Float:y, Float:z) #endif #else #if defined STREAMER_ENABLE_TAGS public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT objectid, modelid, Float:x, Float:y, Float:z) #else public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z) #endif #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerSelectDynamicObject return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerSelectDynamicObjec\ || defined _ALS_OnPlayerSelectDynamicObj || defined _ALS_OnPlayer\ SelectDynamicObject #undef OnPlayerSelectDynamicObject #else #define _ALS_OnPlayerSelectDynamicObject #endif #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject #if defined ac_OnPlayerSelectDynamicObject forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z); #endif #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) #else public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) #endif { if(ACInfo[playerid][acKicked]) return 0; new ac_i = GetTickCount(); if(ACInfo[playerid][acACAllow][49]) { if(ac_i < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26); else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27); else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0; } ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_i; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerSelectObject return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerSelectObject #undef OnPlayerSelectObject #else #define _ALS_OnPlayerSelectObject #endif #define OnPlayerSelectObject ac_OnPlayerSelectObject #if defined ac_OnPlayerSelectObject forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnUnoccupiedVehicleUpd(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) #else public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) #endif { if(ACInfo[playerid][acKicked]) return 0; static Float:ac_X, Float:ac_Y, Float:ac_Z, Float:ac_D; GetVehiclePos(vehicleid, ac_X, ac_Y, ac_Z); ac_D = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z); if(passenger_seat > 0) { static Float:ac_zdiff; ac_zdiff = new_z - ac_Z; if(ACInfo[playerid][acACAllow][31] && (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) > 0.3 || floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) > 0.3 || floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) > 25.0 || floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) > 25.0) && ac_zdiff > -5.0) { if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Vel x: %f, old vel x: %f, vel y: %f, old vel y: %f, pos diff z: %f, vehicleid: %d", vel_x, ACVehInfo[vehicleid][acVelX], vel_y, ACVehInfo[vehicleid][acVelY], ac_zdiff, vehicleid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 31); ACInfo[playerid][acCheatCount][4] = 0; #else return ac_KickWithCode(playerid, "", 0, 31); #endif } #undef AC_MAX_CARSHOT_WARNINGS } else if(ACInfo[playerid][acACAllow][8] && vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] && floatabs(ac_X - new_x) < ac_zdiff && floatabs(ac_Y - new_y) < ac_zdiff) { if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x: %f, pos diff y: %f, pos diff z: %f, vehicleid: %d", vel_z, ACVehInfo[vehicleid][acVelZ], ac_X - new_x, ac_Y - new_y, ac_zdiff, vehicleid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 8, 2); ACInfo[playerid][acCheatCount][3] = 0; #else return ac_KickWithCode(playerid, "", 0, 8, 2); #endif } #undef AC_MAX_FLYHACK_VEH_WARNINGS } else ACInfo[playerid][acCheatCount][4] = ACInfo[playerid][acCheatCount][3] = 0; } if(ACInfo[playerid][acACAllow][5] && ac_D > 15.0 && ac_Z > -70.0 && ac_D > ACVehInfo[vehicleid][acPosDiff] + ((ac_D / 3) * 1.5)) { #if defined DEBUG printf("[Nex-AC debug] Distance: %f, old pos diff: %f, pos z: %f, vehicleid: %d", ac_D, ACVehInfo[vehicleid][acPosDiff], ac_Z, vehicleid); #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 5); #endif GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]); SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]); SetVehiclePos(vehicleid, ac_X, ac_Y, ac_Z); return 0; } static ac_a; ac_a = 1; #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnUnoccupiedVehicleUpdate ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z); #endif if(ac_a) { ACVehInfo[vehicleid][acSpeedDiff] = ac_GetSpeed(vel_x, vel_y, vel_z) - ac_GetSpeed(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], ACVehInfo[vehicleid][acVelZ]); ACVehInfo[vehicleid][acPosDiff] = ac_D; ACVehInfo[vehicleid][acVelX] = vel_x; ACVehInfo[vehicleid][acVelY] = vel_y; ACVehInfo[vehicleid][acVelZ] = vel_z; } return ac_a; } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnUnoccupiedVehicleUpdate #undef OnUnoccupiedVehicleUpdate #else #define _ALS_OnUnoccupiedVehicleUpdate #endif #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate #if defined ac_OnUnoccupiedVehicleUpdate forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z); #endif #endif #if defined _inc_y_hooks || defined _INC_y_hooks hook OnPlayerEditAttachedObj(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) #else public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) #endif { if(ACInfo[playerid][acKicked]) return 0; if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393) { #if defined DEBUG printf("[Nex-AC debug] Object modelid: %d", modelid); #endif return ac_KickWithCode(playerid, "", 0, 46); } #if !defined _inc_y_hooks && !defined _INC_y_hooks\ && defined ac_OnPlayerEditAttachedObject return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ); #else return 1; #endif } #if !defined _inc_y_hooks && !defined _INC_y_hooks #if defined _ALS_OnPlayerEditAttachedObject #undef OnPlayerEditAttachedObject #else #define _ALS_OnPlayerEditAttachedObject #endif #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject #if defined ac_OnPlayerEditAttachedObject forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ); #endif #endif ac_fpublic ac_Timer(playerid) { if(IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) return 0; if(ACInfo[playerid][acACAllow][51] && NetStats_MessagesRecvPerSecond(playerid) > AC_MAX_MSGS_REC_DIFF) { #if defined DEBUG printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, NetStats_MessagesRecvPerSecond(playerid)); #endif ac_KickWithCode(playerid, "", 0, 51); } #undef AC_MAX_MSGS_REC_DIFF static ac_gpp; ac_gpp = GetPlayerPing(playerid); if(ACInfo[playerid][acACAllow][38]) { if(ac_gpp > AC_MAX_PING) { if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS) { #if defined DEBUG printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp); #endif ac_KickWithCode(playerid, "", 0, 38); #if defined OnCheatDetected ACInfo[playerid][acCheatCount][0] = 0; #endif } #undef AC_MAX_PING_WARNINGS } else ACInfo[playerid][acCheatCount][0] = 0; } ac_gpp += 150; static ac_gtc, bool:ac_ur; ac_gtc = GetTickCount(); ac_ur = false; if(ACInfo[playerid][acDead] == false && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp && ac_gtc < ACInfo[playerid][acLastUpdate] + 1500) { for(new ac_i, ac_w, ac_a, bool:ac_cw, ac_s = ac_wSlot[GetPlayerWeapon(playerid)]; ac_i < 13; ++ac_i) { GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a); if(ac_w == 39) ac_cw = true; if(ac_s != ac_i) { if(ACInfo[playerid][acSetWeapon][ac_i] != -1) { if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w) { ACInfo[playerid][acSetWeapon][ac_i] = -1; ACInfo[playerid][acWeapon][ac_i] = ac_w; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp && ++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) { #if defined DEBUG printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon"); printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w); #endif ac_KickWithCode(playerid, "", 0, 52, 13); #if defined OnCheatDetected ACInfo[playerid][acSetWeapon][ac_i] = -1; #endif } } else { if(ACInfo[playerid][acWeapon][ac_i] != ac_w) { if(ac_w == 0 || ac_w == 40 && ac_cw || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute]) { ACInfo[playerid][acWeapon][ac_i] = ac_w; ACInfo[playerid][acAmmo][ac_i] = ac_a; } else if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w && ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ])) { ACInfo[playerid][acWeapon][ac_i] = ac_w; ACInfo[playerid][acAmmo][ac_i] = ac_a; } else if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acWeapon] == ac_w && ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && IsPlayerInRangeOfPoint(playerid, 8.0, ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acPosX], ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acPosY], ACDPickInfo[ACInfo[playerid][acLastPickup] - MAX_PICKUPS][acPosZ])) { ACInfo[playerid][acWeapon][ac_i] = ac_w; ACInfo[playerid][acAmmo][ac_i] = ac_a; } else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0)) { #if defined DEBUG printf("[Nex-AC debug] Weaponid: %d, ammo: %d", ac_w, ac_a); #endif ac_KickWithCode(playerid, "", 0, 15, 2); #if defined OnCheatDetected ACInfo[playerid][acWeapon][ac_i] = ac_w; ACInfo[playerid][acAmmo][ac_i] = ac_a; #endif } } if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535) { if(ACInfo[playerid][acGiveAmmo][ac_i] >= ac_a) { ACInfo[playerid][acGiveAmmo][ac_i] = -65535; ACInfo[playerid][acAmmo][ac_i] = ac_a; } else if(ACInfo[playerid][acACAllow][52] && ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp) { if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) { #undef AC_MAX_NOP_WARNINGS #if defined DEBUG printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo"); printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d", ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w); #endif ac_KickWithCode(playerid, "", 0, 52, 14); #if defined OnCheatDetected ACInfo[playerid][acGiveAmmo][ac_i] = -65535; #endif } } } if(16 <= ac_w <= 43) { if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0; else if(ACInfo[playerid][acACAllow][16] && (ac_w != 40 && ac_a > ACInfo[playerid][acAmmo][ac_i] || ACInfo[playerid][acAmmo][ac_i] == 0 && ac_a > ACInfo[playerid][acAmmo][ac_i] && ACInfo[playerid][acWeapon][8] != 39)) { #if defined DEBUG printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d", ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w); #endif ac_KickWithCode(playerid, "", 0, 16, 2); #if defined OnCheatDetected ACInfo[playerid][acAmmo][ac_i] = ac_a; #endif } } } } else if(22 <= ac_w <= 32 || 41 <= ac_w <= 42 || ac_LagCompMode == false && (16 <= ac_w <= 39 || ac_w == 43)) { if(ACInfo[playerid][acACAllow][16] && ac_a > ACInfo[playerid][acAmmo][ac_i] && ACInfo[playerid][acGiveAmmo][ac_i] == -65535) { #if AC_USE_AMMUNATIONS if(22 <= ac_w <= 32 && ac_ur == false && ac_InAmmuNation(playerid, GetPlayerInterior(playerid)) && ac_AmmuNationInfo[ac_w - 22][1] == ac_abs(ac_a - ACInfo[playerid][acAmmo][ac_i])) { if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0]; else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0]; ACInfo[playerid][acAmmo][ac_i] += ac_AmmuNationInfo[ac_w - 22][1]; ACInfo[playerid][acCheatCount][10] = 0; ac_ur = true; } else { #endif if(ac_LagCompMode == false) { #if defined DEBUG printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d", ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w); #endif ac_KickWithCode(playerid, "", 0, 16, 3); #if defined OnCheatDetected ACInfo[playerid][acAmmo][ac_i] = ac_a; #endif } #if AC_USE_AMMUNATIONS } #endif #undef ac_abs } else if(ACInfo[playerid][acAmmo][ac_i]) ACInfo[playerid][acAmmo][ac_i] = ac_a; } } } ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] = 0; if(ac_ur) ACInfo[playerid][acGtc][15] = ac_gtc + 1030; ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid); return 1; } ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code) { if(type) BlockIpAddress(ip_address, 0); else { switch(code) { case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG); case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG); default: { static ac_strtmp[sizeof KICK_MSG]; format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code); SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp); #undef AC_DEFAULT_COLOR } } new ac_pping = GetPlayerPing(playerid) + 150; SetTimerEx("ac_KickTimer", (ac_pping > AC_MAX_PING ? AC_MAX_PING : ac_pping), false, "i", playerid); #undef AC_MAX_PING if(GetPlayerState(playerid) == 2) ACInfo[playerid][acKicked] = 2; else ACInfo[playerid][acKicked] = 1; } return 1; } ac_fpublic ac_KickTimer(playerid) return Kick(playerid); #undef ac_fpublic stock AntiCheatGetHealth(playerid, &Float:achealth) { if(IsPlayerConnected(playerid) == 0) return 0; achealth = ACInfo[playerid][acHealth]; return 1; } stock AntiCheatGetArmour(playerid, &Float:acarmour) { if(IsPlayerConnected(playerid) == 0) return 0; acarmour = ACInfo[playerid][acArmour]; return 1; } stock AntiCheatGetVehicleHealth(vehicleid, &Float:achealth) { if(GetVehicleModel(vehicleid) == 0) return 0; achealth = ACVehInfo[vehicleid][acHealth]; return 1; } stock AntiCheatGetWeaponData(playerid, acslot, &acweapons, &acammo) { if(IsPlayerConnected(playerid) == 0) return 0; acweapons = ACInfo[playerid][acWeapon][acslot]; acammo = ACInfo[playerid][acAmmo][acslot]; return 1; } stock AntiCheatGetSpawnWeapon(playerid, &acweapon1, &acweapon1_ammo, &acweapon2, &acweapon2_ammo, &acweapon3, &acweapon3_ammo) { if(IsPlayerConnected(playerid) == 0) return 0; acweapon1 = ACInfo[playerid][acSpawnWeapon1]; acweapon1_ammo = ACInfo[playerid][acSpawnAmmo1]; acweapon2 = ACInfo[playerid][acSpawnWeapon2]; acweapon2_ammo = ACInfo[playerid][acSpawnAmmo2]; acweapon3 = ACInfo[playerid][acSpawnWeapon3]; acweapon3_ammo = ACInfo[playerid][acSpawnAmmo3]; return 1; } stock AntiCheatGetPos(playerid, &Float:acx, &Float:acy, &Float:acz) { if(IsPlayerConnected(playerid) == 0) return 0; acx = ACInfo[playerid][acPosX]; acy = ACInfo[playerid][acPosY]; acz = ACInfo[playerid][acPosZ]; return 1; } stock AntiCheatGetSpeed(playerid, &Float:acspeed) { if(IsPlayerConnected(playerid) == 0) return 0; acspeed = ACInfo[playerid][acSpeed]; return 1; } stock AntiCheatGetVehicleVelocity(vehicleid, &Float:acx, &Float:acy, &Float:acz) { if(GetVehicleModel(vehicleid) == 0) return 0; acx = ACVehInfo[vehicleid][acVelX]; acy = ACVehInfo[vehicleid][acVelY]; acz = ACVehInfo[vehicleid][acVelZ]; return 1; } static ac_GetSpeed(Float:acX, Float:acY, Float:acZ, bool:speed3d = true) { if(speed3d) return floatround(VectorSize(acX, acY, acZ) * 179.28625); return floatround(VectorSize(acX, acY, 0.0) * 179.28625); } static ac_IsVehicleSeatOccupied(vehicleid, seat) { #if defined foreach foreach(new ac_i : Player) #else for(new ac_i = GetPlayerPoolSize(); ac_i > -1; --ac_i) { if(IsPlayerConnected(ac_i)) #endif { if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1; } #if !defined foreach } #endif return 0; } static stock ac_InRestaurant(playerid, interiorid) { #if AC_USE_RESTAURANTS new ac_i; switch(interiorid) { case 5: ac_i = 0; case 9: ac_i = 1; case 10: ac_i = 2; default: return 0; } return IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[ac_i][0], ac_Restaurants[ac_i][1], ac_Restaurants[ac_i][2]); #else #pragma unused playerid, interiorid return 0; #endif #undef AC_USE_RESTAURANTS } static stock ac_InAmmuNation(playerid, interiorid) { #if AC_USE_AMMUNATIONS new ac_i, ac_s; switch(interiorid) { case 1: ac_i = 0, ac_s = -1; case 4: ac_i = 1, ac_s = 0; case 6: ac_i = 3, ac_s = 1; default: return 0; } for(; ac_i > ac_s; --ac_i) { if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[ac_i][0], ac_AmmuNations[ac_i][1], ac_AmmuNations[ac_i][2])) return 1; } #else #pragma unused playerid, interiorid #endif #undef AC_USE_AMMUNATIONS return 0; } static stock ac_InPayNSpray(playerid, interiorid) { #if AC_USE_PAYNSPRAY if(interiorid == 0) { for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i > -1; --ac_i) { if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1; } } #else #pragma unused playerid, interiorid #endif #undef AC_USE_PAYNSPRAY return 0; } static stock ac_NearVendingMachine(playerid, interiorid) { #if AC_USE_VENDING_MACHINES new ac_i, ac_s; switch(interiorid) { case 0: ac_i = 44, ac_s = -1; case 1: ac_i = 51, ac_s = 44; case 2: ac_i = 52, ac_s = 51; case 3: ac_i = 58, ac_s = 52; case 6: ac_i = 60, ac_s = 58; case 7: ac_i = 61, ac_s = 60; case 15: ac_i = 62, ac_s = 61; case 16: ac_i = 65, ac_s = 62; case 17: ac_i = 72, ac_s = 65; case 18: ac_i = 74, ac_s = 72; default: return 0; } for(; ac_i > ac_s; --ac_i) { if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1; } #else #pragma unused playerid, interiorid #endif #undef AC_USE_VENDING_MACHINES return 0; } static stock ac_InCasino(playerid, interiorid) { #if AC_USE_CASINOS new ac_i, ac_s; switch(interiorid) { case 1: ac_i = 41, ac_s = -1; case 10: ac_i = 61, ac_s = 41; case 12: ac_i = 70, ac_s = 61; default: return 0; } for(; ac_i > ac_s; --ac_i) { if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1; } #else #pragma unused playerid, interiorid #endif #undef AC_USE_CASINOS return 0; } static ac_IsCompatible(modelid, componentid) { if(modelid > 0) { switch(componentid) { case 1000..1191: { componentid -= 1000; if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1; } case 1192, 1193: { if(modelid == 576) return 1; } } } return 0; } static ac_IpToInt(const s_szIP[]) { new ac_aiBytes[1], ac_iPos; ac_aiBytes{0} = strval(s_szIP[ac_iPos]); while(ac_iPos < 15 && s_szIP[ac_iPos++] != '.'){} ac_aiBytes{1} = strval(s_szIP[ac_iPos]); while(ac_iPos < 15 && s_szIP[ac_iPos++] != '.'){} ac_aiBytes{2} = strval(s_szIP[ac_iPos]); while(ac_iPos < 15 && s_szIP[ac_iPos++] != '.'){} ac_aiBytes{3} = strval(s_szIP[ac_iPos]); return ac_aiBytes[0]; } static ac_FloodDetect(playerid, publicid) { if(ACInfo[playerid][acKicked] == 0) { if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1]) { #if defined DEBUG printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid); #undef DEBUG #endif #if defined OnCheatDetected ac_KickWithCode(playerid, "", 0, 49, publicid); ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0; #else return ac_KickWithCode(playerid, "", 0, 49, publicid); #endif } ACInfo[playerid][acCall][publicid] = ACInfo[playerid][acCall][27] = GetTickCount(); } return 0; } static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0) { if(code2 == 0) code2 ++; if(type == 0 && (IsPlayerConnected(playerid) == 0 || ACInfo[playerid][acKicked]) || !(0 <= code < sizeof ac_ACAllow)) return 0; CheatKick(playerid, code,type); ac_sInfo[5]++; switch(code) { case 0..35, 37, 39, 51: ac_sInfo[0]++; case 36, 38, 40, 41, 50: ac_sInfo[4]++; case 42: ac_sInfo[1]++; case 47..49: ac_sInfo[3]++; case 43..46: ac_sInfo[2]++; } static ac_strtmp[6]; ac_strtmp[0] = EOS; //if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2); //if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp); //else printf(SUSPICION_1, playerid, code, ac_strtmp); #if defined OnCheatDetected OnCheatDetected(playerid, ip_address, type, code); #else ac_OnCheatDetected(playerid, ip_address, type, code); #endif return 0; } static ac_LoadCfg() { new ac_i, File:ac_cfgFile; static ac_string[415], ac_strtmp[9]; ac_string[0] = EOS; if(fexist(AC_CONFIG_FILE)) { if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read))) { #if defined sscanf new ac_j; #endif while(fread(ac_cfgFile, ac_string) > 0) { #if defined sscanf sscanf(ac_string, "i'//'i", ac_j, ac_i); ac_ACAllow[ac_i] = !!ac_j; #else if((ac_i = strfind(ac_string, "//")) != -1) { strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string)); if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string); } #endif } fclose(ac_cfgFile); } else return 0; } else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write))) { #undef AC_CONFIG_FILE for(; ac_i < sizeof ac_ACAllow; ++ac_i) { format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i); strcat(ac_string, ac_strtmp); } fwrite(ac_cfgFile, ac_string); fclose(ac_cfgFile); } else return 0; return 1; } #endif